jeffvella / SharpNav
Advanced Pathfinding for C#
☆7Updated 6 years ago
Alternatives and similar repositories for SharpNav
Users that are interested in SharpNav are comparing it to the libraries listed below
Sorting:
- Minimalist simplex library☆46Updated 2 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆25Updated 5 years ago
- Workaround for jobified raycasts limitations☆19Updated 5 years ago
- Unity ECS implementation of a typical Culling system including Frustrum Culling and Occlusion Culling.☆19Updated 4 years ago
- Isosurface generator for Unity3D☆17Updated 3 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆24Updated 2 years ago
- Testing new Mesh support for NativeArray in Unity 2019.3☆10Updated 5 years ago
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)☆47Updated 2 years ago
- ☆16Updated 8 months ago
- Edge tool for Shader Graph/VFX Graph☆18Updated 10 months ago
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 6 years ago
- ☆13Updated last year
- A simple generic solution for pathfinding in Unity that works with jobs and burst.☆22Updated 4 years ago
- ☆12Updated 6 years ago
- A demo to show rendering custom draw calls in the Unity's SRP framework. Take planar shadow rendering for example.☆29Updated 5 years ago
- Utility to allow Unity Jobs to compute and returns results.☆24Updated 5 years ago
- Small package to help using Unity's custom player loop.☆11Updated last year
- C# port of dual quaternion skinning code from brainexcerpts/Dual-Quaternion-Skinning-Sample-Codes☆11Updated 3 years ago
- ☆12Updated last year
- Part 3 of a GPU-based Mesh Voxelizer for Unity using Compute Shaders☆11Updated 3 years ago
- Sync Utilities For Mirror☆16Updated 2 months ago
- A browser editor window to view all Unity built in styles.☆11Updated 7 years ago
- Easy-to-use versatile projectile shooting solution that takes both velocity and acceleration into consideration.☆28Updated last year
- ☆13Updated 5 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 5 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆28Updated 6 years ago
- ☆25Updated 4 years ago
- ☆15Updated 5 years ago
- use some unity graphic API to display outline post processing.☆26Updated 7 years ago
- Uses the GPU (render texture & computer shader) to compute the visibility of mesh triangles☆28Updated 3 years ago