EricLengyel / Geometric-AlgebraLinks
☆43Updated 3 months ago
Alternatives and similar repositories for Geometric-Algebra
Users that are interested in Geometric-Algebra are comparing it to the libraries listed below
Sorting:
- Testing various FBX file format parsing libraries☆60Updated 3 months ago
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆28Updated last year
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 4 years ago
- Low-level rpp-based Vulkan 1.3 abstraction layer☆22Updated 8 months ago
- Misc repository for certain GPU algorithms.☆41Updated last year
- Importance-sampled FAST Noise☆39Updated 2 months ago
- ☆119Updated 7 months ago
- OBJ model to 3D transparent texture converter☆40Updated 3 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated last year
- Repo for KickstartRT demo application☆52Updated 2 years ago
- A collection of primarily graphics programming focused blog posts.☆68Updated 9 months ago
- Partitioned top level acceleration structure sample☆12Updated last week
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆51Updated 7 years ago
- Binary format equivalent for color grading (Adobe/Resolve .cube) LUT files☆53Updated 11 months ago
- An updated build of PEEL dedicated to PhysX☆126Updated 2 months ago
- Open Game Engine Exchange☆85Updated 3 months ago
- The code to accompany "Constant Time Stateless Shuffling and Grouping"☆46Updated last year
- Neural Network in Dx12/HLSL Shaders☆105Updated 3 months ago
- Mini Spin-X Library☆51Updated last month
- A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.☆23Updated 4 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆16Updated 5 years ago
- Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves☆41Updated 5 years ago
- GPU accelerated monte carlo path tracer powered by vulkan☆20Updated 3 years ago
- Sample for adaptive triangle tessellation in ray tracing☆16Updated last week
- ☆18Updated last year
- FlatlandRT is a 2D ray tracer visualization tool☆76Updated 2 weeks ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year
- Texture Set Neural Compression Sample☆60Updated last month
- Discrete and continuous level of detail generation for triangle meshes.☆47Updated last month
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆67Updated 4 years ago