EricLengyel / Geometric-AlgebraLinks
☆46Updated 8 months ago
Alternatives and similar repositories for Geometric-Algebra
Users that are interested in Geometric-Algebra are comparing it to the libraries listed below
Sorting:
- Testing various FBX file format parsing libraries☆62Updated 9 months ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆51Updated 7 years ago
- A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.☆23Updated 5 years ago
- Misc repository for certain GPU algorithms.☆44Updated 2 years ago
- An educational path tracer written in C using Vulkan to supplement a lecture series on path tracing.☆105Updated 3 months ago
- Low-level rpp-based Vulkan 1.3 abstraction layer☆23Updated last year
- Gpu Renderer and Rasterizer - for python☆28Updated last year
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆31Updated last year
- A collection of primarily graphics programming focused blog posts.☆71Updated last year
- The code to accompany "Constant Time Stateless Shuffling and Grouping"☆47Updated 2 years ago
- Vulkan triangle in ~380 lines of code☆132Updated last week
- Repo for KickstartRT demo application☆52Updated 3 years ago
- An updated build of PEEL dedicated to PhysX☆142Updated 7 months ago
- Tellusim Core SDK Tests Direct3D12, Direct3D11, Metal, Vulkan, OpenGL, OpenGLES, WebGL, WebGPU☆13Updated 3 months ago
- Texture Set Neural Compression Sample☆80Updated 2 months ago
- Importance-sampled FAST Noise☆43Updated 7 months ago
- Binary format equivalent for color grading (Adobe/Resolve .cube) LUT files☆55Updated last year
- OBJ model to 3D transparent texture converter☆40Updated 4 years ago
- ☆12Updated last year
- Open Game Engine Exchange☆91Updated 8 months ago
- Mini Spin-X Library☆53Updated 2 weeks ago
- Neural Network in Dx12/HLSL Shaders☆110Updated 8 months ago
- Sample for adaptive triangle tessellation in ray tracing☆21Updated 2 months ago
- Partitioned top level acceleration structure sample☆16Updated 5 months ago
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆105Updated 4 years ago
- Image Based Lighting using DirectX 12.☆41Updated 6 years ago
- Discrete and continuous level of detail generation for triangle meshes.☆50Updated 5 months ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆17Updated 6 years ago
- Quake II on Dx12☆31Updated 4 years ago
- Improved Blue Noise Generator☆41Updated 3 months ago