EricLengyel / Geometric-AlgebraLinks
☆41Updated last month
Alternatives and similar repositories for Geometric-Algebra
Users that are interested in Geometric-Algebra are comparing it to the libraries listed below
Sorting:
- OBJ model to 3D transparent texture converter☆40Updated 3 years ago
- A tiny CPU rasterization engine accompanying a tutorial series on writing a CPU rasterizer☆91Updated 8 months ago
- Neural Network in Dx12/HLSL Shaders☆101Updated 2 months ago
- Texture Set Neural Compression Sample☆50Updated last week
- ☆20Updated 9 months ago
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆70Updated 9 months ago
- Binary format equivalent for color grading (Adobe/Resolve .cube) LUT files☆53Updated 9 months ago
- Whitted Style CPU Raytracer using SIMD☆30Updated 3 years ago
- Mini Spin-X Library☆51Updated 7 months ago
- fast voronoi☆35Updated last year
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆24Updated 10 months ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆34Updated 12 years ago
- Low-level rpp-based Vulkan 1.3 abstraction layer☆21Updated 6 months ago
- Repo for KickstartRT demo application☆52Updated 2 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 4 years ago
- Vulkan 1.3 real-time path tracer using rpp and rvk☆31Updated 6 months ago
- Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"☆29Updated last year
- Testing various FBX file format parsing libraries☆57Updated 2 months ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year
- Small, easy-to-integrate shader compiler written in C99. Compiles HLSL to SPIR-V☆51Updated 4 years ago
- ☆13Updated 8 months ago
- Basic multiple importance sampling, in 1d☆21Updated 4 years ago
- Misc repository for certain GPU algorithms.☆41Updated last year
- Gpu Renderer and Rasterizer - for python☆28Updated 11 months ago
- Enter the world of rasterization with simple hands-on code☆65Updated 5 years ago
- The code to accompany "Constant Time Stateless Shuffling and Grouping"☆46Updated last year
- Like the Vulkan C API but with quality of life improvements of C++☆11Updated last year
- OpenGL rendering framework.☆26Updated 3 years ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆65Updated 3 years ago
- Monte Carlo Raytracer from Scratch in C++11/14☆36Updated 4 years ago