Cultrarius / SwarmzLinks
A free, header-only C++ swarming (flocking) library for real-time applications
☆137Updated 6 years ago
Alternatives and similar repositories for Swarmz
Users that are interested in Swarmz are comparing it to the libraries listed below
Sorting:
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 8 years ago
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆44Updated 3 weeks ago
- GLSL shader live-reloading☆69Updated 8 years ago
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆84Updated 7 years ago
- Sample for the Voxels library☆37Updated 11 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- a header-only C++ .blend file parser☆78Updated 2 months ago
- GPU particle simulation engine, inspired by Agni's Philosophy.☆194Updated 11 months ago
- Nebula Trifid☆70Updated 2 years ago
- A minimal geometry editing UI based on IMGUI☆115Updated 5 years ago
- Code-driven, simple and bloat-free GUI system.☆54Updated 6 years ago
- C++ implementation of Fortune's Algorithm for computing bounded Voronoi diagrams☆25Updated 8 years ago
- Example projects for the bs::framework☆65Updated 3 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 8 years ago
- #include <engine>☆40Updated 7 years ago
- Various experiments with raytracing and raymarching☆57Updated 4 years ago
- Perlin style noise sped up with SIMD instructions☆55Updated 5 years ago
- Vulkan framework for Windows☆89Updated 6 years ago
- Docking code for ImGui☆66Updated last year
- Voxel engine in C++ using Urho3D☆110Updated 7 years ago
- SSE Frustum Culling Demo☆73Updated 4 years ago
- Procedural tree mesh generator (and editor)☆205Updated 10 years ago
- A 2D constrained Delaunay triangulation library☆82Updated 7 years ago
- An in-game procedural terrain and content generation framework☆45Updated 3 years ago
- A realtime terrain erosion & fluid simulation running on the CPU.☆80Updated 5 years ago
- Single-file binary FBX importer.☆54Updated 7 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆159Updated 7 years ago
- Game Engine☆129Updated 6 years ago
- A game engine. That breathes fire and awesomeness☆13Updated 6 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago