Ceroce / SwiftRay
A simple Raytracer, written in Swift
☆25Updated 6 years ago
Alternatives and similar repositories for SwiftRay:
Users that are interested in SwiftRay are comparing it to the libraries listed below
- Generate and compose commonly-used procedural noises and distributions, in pure Swift☆131Updated 2 months ago
- Cross-platform math library with SIMD support☆63Updated 2 years ago
- A live editing environment for Apple's Metal MSL shader libraries☆46Updated 7 years ago
- ☆74Updated 6 years ago
- An interactive playground showing how to use Metal compute kernels.☆91Updated 3 years ago
- SwiftGL Math Library☆63Updated 4 years ago
- Rendering Disney's Moana in Swift☆115Updated 3 months ago
- A demonstration of using SCNProgram to draw a selection silhouette for an object☆39Updated 6 years ago
- Swift array stored in page-aligned memory (primarily to simplify loading as a Metal buffer)☆31Updated 3 years ago
- A live-coding environment for Metal fragment shaders intended to accompany The Book of Shaders☆83Updated last year
- Libtess2 tesselation/triangulation library wrapper for Swift☆15Updated 4 years ago
- Swift bindings to bgfx – a cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library☆79Updated 7 years ago
- ☆144Updated 6 years ago
- Low overhead byte encoding/decoding for Swift☆42Updated 7 months ago
- Realtime Render Engine Protocol☆54Updated 2 years ago
- SceneKit mesh deformed by a Metal compute shader☆84Updated 6 years ago
- Swift soft body physics engine☆166Updated 5 months ago
- An optimized Metal-based Bezier curve renderer☆194Updated 3 years ago
- Metal text rendering example app that uses MetalRenderingTools under the hood.☆14Updated 3 years ago
- An open source Swift/Objc wrapper for the Bullet Physics Engine, with support for SceneKit☆65Updated 2 years ago
- ☆25Updated 7 years ago
- A Random Number Generator for Metal☆47Updated last year
- Swift framework for calculating voronoi diagrams using Fortune's Algorithm.☆22Updated 3 years ago
- Convergent and Commutative Replicated Data Types implementation in Swift☆27Updated 5 years ago
- A simple 3D engine written in Swift + Metal, for educational purposes.☆50Updated 4 years ago
- A dependency free, lightweight, fast math library for 2D and 3D vectors, quaternions and matrices in Swift with (optional) SIMD support.☆39Updated last month
- A Metal fragment shader editor for macOS and iOS☆319Updated last year
- Demo Apps for the Fireblade Entity-Component System (ECS)☆27Updated last month
- RealityActions☆28Updated last year
- pure swift OpenGL function loading☆31Updated 7 years ago