Ceroce / SwiftRayLinks
A simple Raytracer, written in Swift
☆25Updated 6 years ago
Alternatives and similar repositories for SwiftRay
Users that are interested in SwiftRay are comparing it to the libraries listed below
Sorting:
- Rendering Disney's Moana in Swift☆115Updated last week
- Cross-platform math library with SIMD support☆66Updated 2 years ago
- Generate and compose commonly-used procedural noises and distributions, in pure Swift☆136Updated 5 months ago
- A demonstration of using SCNProgram to draw a selection silhouette for an object☆39Updated 6 years ago
- Swift bindings to bgfx – a cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library☆79Updated 7 years ago
- SwiftGL Math Library☆64Updated 4 years ago
- A live editing environment for Apple's Metal MSL shader libraries☆46Updated 8 years ago
- An interactive playground showing how to use Metal compute kernels.☆92Updated 3 years ago
- A cross-platform render-graph based rendering system written in Swift☆158Updated 10 months ago
- pure swift OpenGL function loading☆32Updated 7 years ago
- Low overhead byte encoding/decoding for Swift☆43Updated 11 months ago
- Demo Apps for the Fireblade Entity-Component System (ECS)☆27Updated 2 months ago
- A live-coding environment for Metal fragment shaders intended to accompany The Book of Shaders☆94Updated last year
- A demonstration of picking (hit-testing) in a 3D scene rendered with Metal☆63Updated last year
- Mandelbrot Fractal done with Metal and Swift on OS X☆25Updated 3 years ago
- Swift array stored in page-aligned memory (primarily to simplify loading as a Metal buffer)☆31Updated 3 years ago
- ☆76Updated 6 years ago
- Metal shader Swift encoding code generator☆77Updated 7 months ago
- A Random Number Generator for Metal☆48Updated last year
- Vulkan sample using Swift+SDL2, built using SwiftPM (WIP)☆19Updated 5 years ago
- A Metal fragment shader editor for macOS and iOS☆325Updated last year
- ☆145Updated 6 years ago
- decode, inspect, edit, and encode jpeg images in pure swift☆159Updated 5 months ago
- Collection of raymarching 3D fractals for OSX using Swift and Metal☆20Updated 4 years ago
- Combine the power of Metal and CoreGraphics by sharing resource memory☆55Updated 4 years ago
- A dependency free, lightweight, fast Entity-Component System (ECS) implementation in Swift☆130Updated this week
- Write Metal in Swift☆59Updated 5 years ago
- Graphics and animations with the Apple Metal API☆133Updated 7 months ago
- Demonstrate how to zoom and scroll MTKView using UIScrollView☆70Updated 5 years ago
- A* pathfinding library in Swift.☆40Updated 4 years ago