☆25May 1, 2017Updated 9 years ago
Alternatives and similar repositories for raytracing
Users that are interested in raytracing are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Library for making railroad diagrams in Swift☆20May 25, 2019Updated 6 years ago
- Semi-automated process to create an audiobook (m4b format) from markdown files.☆11Jan 12, 2017Updated 9 years ago
- Read and write .webloc (web link) files on macOS / OS X☆26Mar 22, 2026Updated last month
- ☆17Aug 5, 2016Updated 9 years ago
- a mac VideoToolbox decoder sample using IOSurface and OpenGL.☆12Jul 18, 2016Updated 9 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- A demonstration of ARKit scene reconstruction with the new iPad Pro with LiDAR sensor☆69Sep 14, 2020Updated 5 years ago
- ⚠️ The articles have been moved to the main repository. If you would like to publish one, please use the link below to create a Pull Requ…☆12Dec 29, 2025Updated 4 months ago
- STUN/TURN Client in Swift☆10Jul 29, 2024Updated last year
- A macOS app to explore Metal, particularly Shaders.☆33Feb 22, 2026Updated 2 months ago
- A quick little app to show how to use iTunesLibrary.framework on Mac OS X to display a list of song titles/albums/artists.☆34May 20, 2013Updated 12 years ago
- This app allows you to ask questions and get answers regarding your code provided the folder location of your code.☆16Oct 4, 2024Updated last year
- Apple Metal framework playground☆55Jul 10, 2014Updated 11 years ago
- Interactive Computer Graphics☆12Nov 14, 2019Updated 6 years ago
- A swift-based program for creating neural networks and training them using the Metal Performance Shader API☆31Apr 27, 2019Updated 7 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Recording and playing uncompressed audio using AVAudioEngine☆12Jul 10, 2022Updated 3 years ago
- OpenGL based Quake BSP map viewer☆14Nov 14, 2014Updated 11 years ago
- Demo how to use CMHeadphoneMotionManager with SceneKit☆15Sep 15, 2020Updated 5 years ago
- A high performance code editor for Mac☆12Jul 10, 2020Updated 5 years ago
- Core ML Demos is an experimental Core ML app. It visualizes the inference results of ML models and can be used to benchmark ML models and…☆12Jan 8, 2026Updated 3 months ago
- Create ML로 나만의 Classifier 모델을 만들고 Core ML로 앱에서 사용해보는 End-to-End 예제 프로젝트입니다.☆14Nov 16, 2018Updated 7 years ago
- A very unpolished quake 3 map reader and renderer written in Swift, using Metal, for iOS☆18Apr 5, 2018Updated 8 years ago
- ☆935Jan 3, 2024Updated 2 years ago
- ☆15May 17, 2024Updated last year
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- ☆21Apr 10, 2026Updated 3 weeks ago
- ☆31Oct 31, 2017Updated 8 years ago
- Random things from physically based rendering that I try☆12Dec 27, 2020Updated 5 years ago
- ⛔️ DEPRECATED - IMAP authentication plugin for Radicale☆16Jan 30, 2025Updated last year
- ☆13May 30, 2021Updated 4 years ago
- A collection of extensions, protocols, types and views that I use in almost every project☆13Jul 23, 2025Updated 9 months ago
- Archival Management System for the American Archive☆20Apr 22, 2022Updated 4 years ago
- This is the sample code for the Metal Programming Guide.☆113Dec 12, 2017Updated 8 years ago
- A Swift application that renders an OpenGL ES shader to a quad on a Raspberry Pi☆33Jan 10, 2016Updated 10 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- ☆11Aug 25, 2021Updated 4 years ago
- An open source CalDAV implementation for .NET and Mono, built on Data Abstract.☆12Oct 22, 2012Updated 13 years ago
- ☆12Apr 1, 2024Updated 2 years ago
- My WWDC19 scholarship submission.☆20Apr 15, 2019Updated 7 years ago
- A wrapper around Argo to abstract away custom operators.☆13Jun 12, 2015Updated 10 years ago
- GLSL implementation of the Cook-Torrance shader model☆16Mar 2, 2024Updated 2 years ago
- 🚀 The Celerik's Android Kotlin boilerplate for efficiency developing new Android mobile applications.☆15Aug 5, 2021Updated 4 years ago