CedricGuillemet / NeRFLinks
Collection of resources around NeRF
☆25Updated 2 years ago
Alternatives and similar repositories for NeRF
Users that are interested in NeRF are comparing it to the libraries listed below
Sorting:
- ☆39Updated 3 months ago
- An example implementation of OpenPBR in a WebGL pathtracer☆54Updated this week
- ☆83Updated last year
- ☆78Updated last year
- This is my experiments with BVH build algorithms on GPU.☆56Updated 9 months ago
- C2 is a webgpu renderer focused on physically-accurate rendering and ease of experimentation☆90Updated last week
- Low-level API examples using C++, C#, Rust, Python, Swift, Java, and Kotlin languages☆19Updated 3 weeks ago
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆70Updated 9 months ago
- DeepAo: Efficient Screen Space Ambient Occlusion Generation via Deep Network☆13Updated 5 years ago
- Chromium build with hardware accelerated ray tracing☆60Updated 5 years ago
- pbrt-v4 render engine/exporter for Blender☆35Updated last month
- A possible use of Slang shader compiler together with WebGPU in C++ (both in native and Web contexts), using CMake.☆73Updated 7 months ago
- An EWA surface splatter in WebGL☆32Updated 2 years ago
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆39Updated last year
- Template to get started with SDL2 + WebGPU C++ -> Native/Wasm projects☆36Updated 10 months ago
- WebGPU rendering experiments☆111Updated last year
- converting usdc to glb using tinyusdz & tinygltf☆22Updated last year
- Neural Network in Dx12/HLSL Shaders☆101Updated 2 months ago
- ☆57Updated last month
- Physical based rendering with Vulkan using glTF 2.0 models☆18Updated last year
- ☆43Updated 5 years ago
- This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. …☆45Updated last year
- Fast mesh to 3D gaussian splat conversion☆262Updated 3 months ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 3 years ago
- Just Math - A collection of pure math demos for computer graphics.☆99Updated 4 months ago
- Trying out Rendering USDZ☆12Updated last year
- Code for my From 0 to glTF with WebGPU blog series☆51Updated last year
- WebGPU XPBD Cloth Simulator Project to accompany guides on www.carmencincotti.com☆58Updated last year
- Neural Radiance Cache (NRC) Library☆33Updated 5 months ago
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆20Updated 5 years ago