CedricGuillemet / NeRFLinks
Collection of resources around NeRF
☆25Updated 2 years ago
Alternatives and similar repositories for NeRF
Users that are interested in NeRF are comparing it to the libraries listed below
Sorting:
- ☆79Updated last year
- ☆39Updated 6 months ago
- An example implementation of OpenPBR in a WebGL pathtracer☆59Updated 3 months ago
- ☆83Updated last year
- Fast mesh to 3D gaussian splat conversion☆379Updated 2 months ago
- glTF to USD converter with MaterialX support☆138Updated this week
- A WebGL2 Enterprise PBR sample renderer☆144Updated 3 years ago
- ☆128Updated 2 months ago
- Central landing page for Nvidia RTX Kit suite of neural rendering SDKs☆66Updated 2 months ago
- converting usdc to glb using tinyusdz & tinygltf☆21Updated 2 years ago
- pbrt-v4 render engine/exporter for Blender☆38Updated 4 months ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆164Updated last year
- C2 is a webgpu renderer focused on physically-accurate rendering and ease of experimentation☆97Updated 3 months ago
- ☆28Updated last year
- This is my experiments with BVH build algorithms on GPU.☆56Updated last year
- Neural Network in Dx12/HLSL Shaders☆109Updated 5 months ago
- CUDA-accelerated LOD construction for point clouds☆153Updated 2 years ago
- FlatlandRT is a 2D ray tracer visualization tool☆76Updated last week
- Neural Radiance Cache (NRC) Library☆36Updated this week
- Splatter is a WebGPU based gaussian splatting engine written in Rust☆72Updated last year
- a Geometric, Animation, Neural, Directed, Algorithmic, Learning Framework☆18Updated last month
- BVH accelerated CPU and OpenGL ray-tracing☆19Updated 2 years ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆135Updated last year
- Code for my From 0 to glTF with WebGPU blog series☆53Updated last year
- Just Math - A collection of pure math demos for computer graphics.☆100Updated 8 months ago
- WebGPU rendering experiments☆114Updated last year
- Chromium build with hardware accelerated ray tracing☆62Updated 5 years ago
- C++ sample project using Signed Heat Method implemented in geometry-central.☆57Updated 2 weeks ago
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆38Updated last month
- A wave-optical path tracer☆130Updated last month