upf-gti / wgpuEngineLinks
C++ WebGPU based Multiplatform 3D Engine
☆50Updated 2 weeks ago
Alternatives and similar repositories for wgpuEngine
Users that are interested in wgpuEngine are comparing it to the libraries listed below
Sorting:
- Physical based rendering with Vulkan using glTF 2.0 models☆21Updated last year
- A possible use of Slang shader compiler together with WebGPU in C++ (both in native and Web contexts), using CMake.☆76Updated last year
- Proposal for adding rigid body dynamics extension to glTF☆53Updated last month
- Nabla's Tests and Examples source code☆56Updated this week
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆55Updated 3 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆66Updated 5 years ago
- A simple AVDB constraint-based dynamics solver implementation using LegitVulkan☆62Updated 5 months ago
- ☆39Updated 7 months ago
- A flexible rendering engine for real-time graphics R&D☆27Updated 3 weeks ago
- Implementation of Crytek's Light Propagation Volumes algorithm in WebGL☆60Updated 7 years ago
- An interactive, experimental, pathtracer implemented using desktop WebGPU.☆38Updated 5 months ago
- OpenGL C++ Framework for the realtime rendering course☆51Updated last year
- WebGPU rendering experiments☆114Updated last year
- An example implementation of OpenPBR in a WebGL pathtracer☆61Updated 4 months ago
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆80Updated last year
- Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AV…☆62Updated 4 years ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆29Updated last year
- A rendering engine and physics simulator built from scratch with OpenGL and C++, featuring custom shaders and bounding volume hierarchy i…☆14Updated 11 months ago
- This is a collection of shaders written in HLSL using Evergine.☆40Updated 2 years ago
- Althea is a glTF-based rendering engine built in Vulkan.☆21Updated 3 weeks ago
- Compute-Less Clustered Lighting☆62Updated last year
- ☆42Updated 5 years ago
- Just another C++ Vulkan Game Engine☆16Updated last year
- SPIR-V Code Generator / Graph Editor GUI☆67Updated 4 years ago
- ☆135Updated 2 years ago
- ☆27Updated 9 months ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆31Updated 4 years ago
- OpenGL Renderer w/ FrameGraph☆111Updated 9 months ago
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆24Updated 6 years ago
- OpenGL compute shader fluid☆23Updated 5 years ago