CarloWood / ai-utils
Various utilities by A.I. Includes Singleton (global object management) and AIAlert (exception based error reporting)
☆9Updated 3 weeks ago
Alternatives and similar repositories for ai-utils
Users that are interested in ai-utils are comparing it to the libraries listed below
Sorting:
- Hobby C++ game engine☆37Updated 2 years ago
- Non-intrusive and customizable C++ GUI library☆12Updated 4 years ago
- Small C++ workstealing task scheduler meant for gamedev.☆33Updated 4 years ago
- Framework for creating desktop applications with OpenGL and ImGui☆15Updated 3 years ago
- rex engine and game☆15Updated 3 years ago
- Lambda Game Engine☆22Updated 4 years ago
- Learn to use CMake with Visual Studio 2017☆13Updated 6 years ago
- A database inspired entity-component system for computer games☆14Updated 4 years ago
- Fast, high-quality texture compression library for many formats☆51Updated 2 years ago
- Oryol animation and skinned-character-rendering modules☆19Updated 6 years ago
- RavEngine sample programs☆35Updated 3 weeks ago
- Lambda Game Engine☆23Updated 4 years ago
- Ravine is a graphics framework built with Vulkan, GLFW, ImGUI and GLM.☆10Updated 2 years ago
- A generic game loop implementation in C++☆12Updated last year
- Demonstrates how to use CMake to include Jolt Physics in your own project☆31Updated last month
- Lightweight 2D graphics framework built using C++20 and Vulkan☆24Updated 2 years ago
- A game engine. That breathes fire and awesomeness☆15Updated 5 years ago
- An open source, cross platform game engine written in C++ with Vulkan API rendering backend☆11Updated this week
- A lock-free multithreaded job system made using C++20 coroutines and atomic operations.☆33Updated 2 years ago
- ENGINE..... vrooooommm☆35Updated 8 months ago
- A collection of Windows/C++ utility functions on string manipulation/formatting, file system, date/time, logging, etc.☆10Updated last month
- 2D quake-inspired game☆27Updated last year
- 🛠️ A simple ECS library made for learning purposes (header-only)☆17Updated 4 years ago
- C++20 highly parallel ECS implementation☆20Updated 5 years ago
- Cranberry Game Engine is my Personal hobby game engine☆11Updated 10 months ago
- An experimental sprite rendering setup utilizing SSBO's, Threading, EnTT reactive systems, and array-textures based sprite caching.☆6Updated 5 years ago
- Clang based generator for metaStuff☆14Updated 6 years ago
- ☆12Updated last year
- C++23 Game Engine☆33Updated 3 weeks ago
- Voxel Engine with PBR rendering using Vulkan☆16Updated last year