cdgiessen / vk-simple-cpp
Like the Vulkan C API but with quality of life improvements of C++
☆11Updated last year
Alternatives and similar repositories for vk-simple-cpp:
Users that are interested in vk-simple-cpp are comparing it to the libraries listed below
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated last year
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 10 months ago
- GLSL code generator to aid use of Vulkan's descriptor set indexing☆12Updated 5 years ago
- Automatically exported from code.google.com/p/eight☆12Updated 8 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- A game engine. That breathes fire and awesomeness☆15Updated 5 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- rex engine and game☆15Updated 3 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆33Updated 5 years ago
- Software rasterizer based on Larrabee's☆40Updated 8 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆14Updated 5 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆16Updated 5 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- OBJ model to 3D transparent texture converter☆39Updated 3 years ago
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆36Updated 2 years ago
- Fast, high-quality texture compression library for many formats☆51Updated 2 years ago
- Template to get started with SDL2 + WebGPU C++ -> Native/Wasm projects☆34Updated 7 months ago
- Partitioned top level acceleration structure sample☆11Updated last week
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 3 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 5 years ago
- Invk - Inverse Kinematics Library with Quaternions☆28Updated 5 years ago
- Small C++ workstealing task scheduler meant for gamedev.☆33Updated 4 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 7 years ago
- A scalable pipeline tool for graphics applications to build assets.☆26Updated 11 months ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- A flexible rendering engine for real-time graphics R&D☆22Updated last week
- A vectorized software rasterization pipeline optimized for rendering a sparse set of pixels with 16x MSAA.☆16Updated 8 years ago
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Updated 7 years ago