cdgiessen / vk-simple-cpp
Like the Vulkan C API but with quality of life improvements of C++
☆11Updated last year
Alternatives and similar repositories for vk-simple-cpp:
Users that are interested in vk-simple-cpp are comparing it to the libraries listed below
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated last year
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆16Updated 5 years ago
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Updated 7 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 3 years ago
- OBJ model to 3D transparent texture converter☆39Updated 3 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 9 months ago
- Non-intrusive and customizable C++ GUI library☆12Updated 4 years ago
- GLSL code generator to aid use of Vulkan's descriptor set indexing☆12Updated 5 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆14Updated 5 years ago
- Fast, high-quality texture compression library for many formats☆51Updated 2 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- Repo for KickstartRT demo application☆50Updated 2 years ago
- Tutorial Project for Screen Space Reflection☆10Updated 9 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆36Updated 7 years ago
- Quake II on Dx12☆31Updated 3 years ago
- Verus Engine is a modern 3D game engine.☆40Updated 4 months ago
- ☆17Updated 2 years ago
- Vulkan Renderer☆31Updated last year
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 6 years ago
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆23Updated 5 years ago
- Utility to sign DXIL code after compilation☆22Updated 6 years ago
- Hybrid raytracing and filtering playground.☆27Updated 5 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 3 years ago