cdgiessen / vk-simple-cppLinks
Like the Vulkan C API but with quality of life improvements of C++
☆11Updated last year
Alternatives and similar repositories for vk-simple-cpp
Users that are interested in vk-simple-cpp are comparing it to the libraries listed below
Sorting:
- OBJ model to 3D transparent texture converter☆40Updated 3 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆15Updated 5 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 11 months ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- Automatically exported from code.google.com/p/eight☆12Updated 8 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆16Updated 5 years ago
- ☆17Updated 2 years ago
- Ravine is a graphics framework built with Vulkan, GLFW, ImGUI and GLM.☆10Updated 2 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 5 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- Partitioned top level acceleration structure sample☆11Updated 2 months ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated last year
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- rex engine and game☆15Updated 3 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- Personal game engine project for learning real-time rendering techniques and engine architecture☆12Updated 5 years ago
- ☆11Updated last year
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- A flexible rendering engine for real-time graphics R&D☆23Updated last week
- Tellusim Core SDK Tests Direct3D12, Direct3D11, Metal, Vulkan, OpenGL, OpenGLES, WebGL, WebGPU☆13Updated last year
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- Small C++ workstealing task scheduler meant for gamedev.☆33Updated 4 years ago
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Updated 7 years ago
- a collection of handle/id allocators☆20Updated last year
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 3 years ago
- An experimental sprite rendering setup utilizing SSBO's, Threading, EnTT reactive systems, and array-textures based sprite caching.☆6Updated 5 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆23Updated 5 years ago