BabylonJS / BabylonPolymorphLinks
☆23Updated 3 years ago
Alternatives and similar repositories for BabylonPolymorph
Users that are interested in BabylonPolymorph are comparing it to the libraries listed below
Sorting:
- glTF 2.0 parser/loader for C++17, supports many extensions likes `KHR_draco_mesh_compression`, `KHR_lights_punctual`, `KHR_materials_clea…☆78Updated last year
- The emscripten interface for the assimp library that allows you to import 40+ 3D file formats in the browser.☆149Updated last year
- Sampler to create the glTF sample environments☆162Updated 2 years ago
- Tool for generating various glTF assets for importer validation☆172Updated 2 years ago
- A WebGL2 Enterprise PBR sample renderer☆149Updated 3 years ago
- C++ WebGPU based Multiplatform 3D Engine☆65Updated last week
- yet another C++ port of three.js, based on r86+☆90Updated 6 years ago
- Guidelines for artists and developers using Khronos Group 3D formats.☆142Updated 2 years ago
- KTX file format source☆78Updated 3 months ago
- Adapter library for converting OpenSceneGraph Images and 3D models to VulkanSceneGraph☆51Updated last month
- glTF 2.0 asset loader plugin for Ogre 2.1☆51Updated 5 years ago
- Fork of AMD GPUOpen Compressonator tool , for the purpose of further enhancing glTF support. and prototyping for ETC1S CRN, CTTF_128 Univ…☆32Updated 6 years ago
- The render portion of Sample Viewer (glTF-Sample-Viewer)☆75Updated this week
- Tool to provide a filterable registry of glTF community projects.☆91Updated 2 months ago
- Utility library for converting data+materials to/from VulkanSceneGraph☆96Updated last week
- Proposal for adding rigid body dynamics extension to glTF☆54Updated 2 weeks ago
- Cross-platform (Web/native) demo of WebGPU using C++, CMake, Dawn, and Emscripten with Dawn's "emdawnwebgpu" bindings.☆89Updated 4 months ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆61Updated 10 months ago
- a 3d modeler☆116Updated 5 months ago
- To store the source code for the glTF-Compressor project☆77Updated 11 months ago
- Merge two mixamo animation characters into one glTF☆14Updated 4 years ago
- A glTF loader and viewer using WebGPU☆43Updated last year
- glTF Tutorials☆72Updated 9 years ago
- Personal experimental project to implement clustered shading with WebGPU.☆207Updated 3 years ago
- Starter project for cross platform WebGPU development in C++☆40Updated last year
- Carve is a fast, robust constructive solid geometry library. (fork from https://code.google.com/p/carve/)☆122Updated 11 years ago
- To glTF 2.0 converter☆99Updated 2 years ago
- Very simple project to illustrate how to build a VulkanSceneGraph application☆33Updated last month
- Automatically exported from code.google.com/p/carve☆49Updated 3 years ago
- Template to get started with SDL2 + WebGPU C++ -> Native/Wasm projects☆43Updated last year