thibauts / pop-bufferLinks
Progressive encoding for 3D meshes
☆64Updated 10 years ago
Alternatives and similar repositories for pop-buffer
Users that are interested in pop-buffer are comparing it to the libraries listed below
Sorting:
- A Bounding Volume Hierarchy implementation using javascript☆50Updated 9 years ago
- Generates a per-vertex ambient occlusion array for arbitrary meshes.☆170Updated 6 years ago
- Advanced rendering pipeline for ClayGL☆47Updated 3 years ago
- ☆43Updated 7 years ago
- Surface Simplification via Quadric Error Metrics☆80Updated 7 years ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆59Updated 8 months ago
- ☆41Updated 2 years ago
- ☆60Updated 10 months ago
- A rough octree implementation to support frustum culling and raycasts in complex THREE.js scenes☆42Updated last year
- transpiles GLSL tokens from v100 to v300 es☆40Updated 9 years ago
- An implementation of openvdb in javascript☆48Updated 4 years ago
- A CapsuleBufferGeometry as a new geometry primitive for THREE.JS☆35Updated 3 years ago
- WebGL 2.0 fur demo☆63Updated 8 years ago
- A case study in effective WebGPU patterns for rendering glTF models☆65Updated last year
- High Dynamic Range image support for the web. (HTML, canvas & webGL) Used for HDR support in the official Khronos glTF examples.☆60Updated 2 years ago
- perturb normal from a normal map☆36Updated 6 years ago
- ☆36Updated 8 years ago
- Toy WebGPU Deferred Renderer☆43Updated 2 years ago
- GPU based particle system for three.js. Heavily based on tdl library (https://github.com/greggman/tdl)☆54Updated 2 years ago
- Screen-space reflections with WebGL☆44Updated 6 years ago
- GPU based object picking for Three.JS☆47Updated 3 years ago
- Physically-Based Rendering in glTF 2.0 using WebGL☆24Updated 8 years ago
- a 'shell' modifier for THREE.js☆50Updated 8 years ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆103Updated 8 months ago
- Coauthored article with Eric Haines☆49Updated 8 years ago
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆72Updated 5 months ago
- Extra materials for three.js☆31Updated 9 years ago
- WIP! This is a sample implementation for thePOP Buffer introduced by the team of X3DOM in 2013. It consists of a simple WebGL renderer an…☆36Updated 8 years ago
- Yet another octree☆51Updated 9 years ago
- A Typescript library for multidimensional convex hulling and Delaunay triangulations.☆34Updated last year