thibauts / pop-bufferLinks
Progressive encoding for 3D meshes
☆66Updated 10 years ago
Alternatives and similar repositories for pop-buffer
Users that are interested in pop-buffer are comparing it to the libraries listed below
Sorting:
- Generates a per-vertex ambient occlusion array for arbitrary meshes.☆172Updated 6 years ago
- A Bounding Volume Hierarchy implementation using javascript☆53Updated 10 years ago
- Advanced rendering pipeline for ClayGL☆48Updated 4 years ago
- ☆43Updated 7 years ago
- Surface Simplification via Quadric Error Metrics☆81Updated 8 years ago
- A WebGL/Three.js implementaiton of a quadtree planet.☆32Updated 10 years ago
- A sparse octree data structure.☆129Updated 3 months ago
- WebGL 2.0 fur demo☆69Updated 8 years ago
- An experimental voxel engine.☆47Updated 2 years ago
- Three.js GPU height field water libraries☆68Updated 12 years ago
- A Typescript library for multidimensional convex hulling and Delaunay triangulations.☆35Updated 2 years ago
- Read floating point values back from WebGL☆44Updated 11 years ago
- Calculate SDF for image/bitmap/bw data☆55Updated 2 years ago
- High Dynamic Range image support for the web. (HTML, canvas & webGL) Used for HDR support in the official Khronos glTF examples.☆63Updated 3 years ago
- Taubin's mesh smoothing algorithm implemented in JavaScript☆37Updated 8 years ago
- GPU based particle system for three.js. Heavily based on tdl library (https://github.com/greggman/tdl)☆56Updated 2 years ago
- An implementation of openvdb in javascript☆49Updated 4 years ago
- Rendering algorithms implemented in WebGPU.☆80Updated last year
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆65Updated last year
- half edge mesh data structure in js☆66Updated 9 years ago
- Virtual Texturing for three.js☆38Updated 11 years ago
- Interactive Realtime WebGL-Fluid☆122Updated 10 years ago
- draw wireframes or grids on a solid mesh using a fragment shader☆187Updated 8 years ago
- ☆60Updated last year
- transpiles GLSL tokens from v100 to v300 es☆40Updated 9 years ago
- A testing framework for WebGL 1 and 2 applications☆62Updated 3 years ago
- WebGL dunes demo☆38Updated 2 years ago
- Physically-Based Rendering in glTF 2.0 using WebGL☆24Updated 8 years ago
- Coauthored article with Eric Haines☆51Updated 8 years ago
- Project5B-WebGL-Deferred-Shading-with-glTF☆11Updated 9 years ago