david-dot / FittingPlacer
Procedural generation of interior object arrangements
☆13Updated 6 years ago
Related projects ⓘ
Alternatives and complementary repositories for FittingPlacer
- A Unity surface shader that removes noticeable tiling patterns by implementing a state-of-art stochastic tiling system.☆13Updated 4 years ago
- ☆30Updated 3 months ago
- Code for the non affine transformation matrices post I made☆12Updated 4 years ago
- Stylized Procedural Skybox for Amplify Shader Editor☆19Updated 5 years ago
- A procedural model generator for Unity.☆22Updated 7 years ago
- A dynamically tesselating, deforming terrain map made in Unity using Compute shaders☆21Updated 8 years ago
- Light Intensity converter via PLU(Physical Light Units) for URP☆28Updated last year
- ☆10Updated 6 years ago
- Conways Game of Life but each frame is stacked on top of the previous one. Made in Unity☆23Updated 5 years ago
- Jobs-based line rendering for Unity 2020.2+☆27Updated 3 years ago
- Isosurface generator for Unity3D☆17Updated 3 years ago
- Set RenderTexture to camera in runtime.☆13Updated 11 months ago
- Pick a gradient by dragging a line over an image captured from desktop.☆20Updated 2 years ago
- Procedurally generated city with Unity3D☆18Updated 5 years ago
- Implementation of simple liquid wobble using Shader Graph in Unity☆19Updated 2 months ago
- ☆15Updated 3 years ago
- A simple generic solution for pathfinding in Unity that works with jobs and burst.☆21Updated 3 years ago
- Source-like displacements for Unity☆14Updated 5 years ago
- Minimalist simplex library☆46Updated 2 years ago
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆18Updated 3 years ago
- Core utilities for Unity3D☆14Updated this week
- ECS Style high-performance Voxelization☆11Updated 5 years ago
- Basic VDB loader to load embergen vdb's into unity, paired with a basic small volume renderer☆17Updated last year
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆28Updated 5 years ago
- Mesh de-indexing utility☆24Updated 2 years ago
- ☆12Updated 2 months ago
- ☆17Updated 2 years ago
- Witcher 3 inspired wraith effect in Unity☆12Updated 4 years ago
- Experimental Unity plugin to parse screenplays into sequences☆28Updated 5 years ago
- Fast Voxel Traversal testing in Unity.☆28Updated 6 years ago