Metapyziks / PointCloudMeshingLinks
Experimenting with building distance fields of vertical slices of a point cloud, then generating a mesh with marching cubes.
☆14Updated 8 years ago
Alternatives and similar repositories for PointCloudMeshing
Users that are interested in PointCloudMeshing are comparing it to the libraries listed below
Sorting:
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆29Updated 7 years ago
- ☆17Updated 4 years ago
- Code for the non affine transformation matrices post I made☆12Updated 6 years ago
- ☆16Updated 5 years ago
- Experimental Unity plugin to parse screenplays into sequences☆29Updated 6 years ago
- Pathtracing☆14Updated 11 months ago
- Accurate portal rendering. Like in Portal... Multiple rendered layers deep.☆16Updated 7 years ago
- A procedural model generator for Unity.☆23Updated 9 years ago
- Particle system written on the GPU using compute shaders in Unity.☆11Updated 5 years ago
- Procedurally generated city with Unity3D☆20Updated 6 years ago
- ☆11Updated 6 years ago
- GPU-based flocking driven by VFXGraph using a compute shader for spatial partitioning☆23Updated 5 months ago
- ☆13Updated 4 years ago
- simple CV pipeline prototype using Unity C# jobs☆18Updated 6 years ago
- ☆30Updated 8 years ago
- Personal Code/Snippet Library for Unity 3D☆23Updated 4 years ago
- ☆14Updated 6 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆36Updated 8 years ago
- ☆10Updated 7 years ago
- ☆42Updated 8 years ago
- ☆17Updated 7 years ago
- Minimum resources to create ImageEffect.☆17Updated 3 years ago
- Node Editor for Raymarch Model System☆37Updated 8 years ago
- Simple matte composition with Unity☆14Updated 5 years ago
- ☆31Updated 4 months ago
- Material FX : A powerful free shader for unity.☆13Updated 6 years ago
- How to generate a procedural mesh with Compute Shaders in Unity☆10Updated 5 years ago
- Conways Game of Life but each frame is stacked on top of the previous one. Made in Unity☆24Updated 6 years ago
- Project for Computer Graphics course☆15Updated 7 years ago
- Unity Shader which achieves flat-shading, without the need for duplicating polygon vertices.☆10Updated 8 years ago