keijiro / HalfEdgeLinks
Half-edge structure library for Unity (experimental; unfinished)
☆25Updated last month
Alternatives and similar repositories for HalfEdge
Users that are interested in HalfEdge are comparing it to the libraries listed below
Sorting:
- ☆12Updated 3 years ago
- Source code for the tutorial on how to use the job system☆16Updated 2 years ago
- ☆10Updated 7 years ago
- Super fast Normal and Tangent recalculation library for Unity.☆37Updated last year
- Unity SDF generator for 2D images☆18Updated 3 years ago
- A polyhedral mesh generation library for Unity based on the halfedge data structure☆38Updated 3 weeks ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 2 years ago
- Realistic simulation of hair physics optimized for virtual reality (120FPS) using Unity Engine. Leverages spring physics and geometry/com…☆24Updated last year
- Light Intensity converter via PLU(Physical Light Units) for URP☆29Updated 2 years ago
- Minimalist simplex library☆47Updated 3 years ago
- ImageFilters.cginc includes some functions or kernels for image filtering.☆18Updated 4 years ago
- An example of mesh deformation in Unity☆31Updated 4 years ago
- List of commonly needed resources, sdk downloads, cheatsheets and useful tools, used in UnityLauncherPro as resources page☆13Updated 4 months ago
- This is simple to use CurlNoise effect for Unity.☆12Updated 5 years ago
- Generate VAT, NormalTex, Material, and Prefab from animated model.☆21Updated 2 months ago
- a realistic eyeball shader for unity☆13Updated 4 years ago
- Approximates a painterly effect using Unity, HDRP, and VFX Graph☆30Updated 5 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- URP Lit shader with glittering effect☆16Updated 3 years ago
- ☆13Updated 5 years ago
- Handles transform.hasChanged for you☆17Updated 3 years ago
- ☆25Updated 7 years ago
- Example Unity project showing 360° equirectangular camera for Universal Render Pipeline (URP)☆52Updated 3 years ago
- A compute shader that generates a height map from 2D vector contours. This can be used to generate three-dimensional geometry out of two-…☆17Updated 4 years ago
- Procedural builder for some basic primitives in Unity☆26Updated 4 years ago
- Unity project showcasing clouds volume rendering with raymarching, and a simple coloured wave.☆29Updated 4 years ago
- Update textures at runtime in Unity☆31Updated 6 years ago
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆42Updated 6 years ago
- Unity Recorder plugin to capture large image sequences.☆39Updated 3 months ago
- Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .☆54Updated 2 months ago