eliemichel / TownBuilder
This is an experiment around the reproduction of Stalberg's Townscaper
☆15Updated last year
Alternatives and similar repositories for TownBuilder:
Users that are interested in TownBuilder are comparing it to the libraries listed below
- Unity 3D Deferred Grass☆23Updated 4 years ago
- A procedural, obstacle avoiding, tree mesh generation tool for Unity.☆13Updated last year
- A geometry shader to highlight face and vertex normals and tangents. Can also be used as an Image Effect.☆15Updated 5 years ago
- VertexMorph Instanced Terrain for Unity URP.☆20Updated last year
- ☆16Updated 4 years ago
- ☆15Updated 3 years ago
- Reflection Probe Atlas impl. for Unity☆24Updated 6 years ago
- ☆28Updated 4 years ago
- Jobs-based line rendering for Unity 2020.2+☆27Updated 3 years ago
- Stylized Procedural Skybox for Amplify Shader Editor☆19Updated 5 years ago
- ☆14Updated 7 years ago
- GPU implemented Hybrid Ray Tracer made in Unity☆17Updated 6 years ago
- A compute shader that generates a height map from 2D vector contours. This can be used to generate three-dimensional geometry out of two-…☆17Updated 3 years ago
- Unity MatCap Decomposition☆13Updated 5 years ago
- ☆11Updated last year
- ☆23Updated 2 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆28Updated 6 years ago
- Code for the non affine transformation matrices post I made☆12Updated 5 years ago
- Camera projective uv-mapper☆50Updated 4 years ago
- ☆15Updated 6 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆24Updated 2 years ago
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆22Updated 3 years ago
- Unity project I'll be using to test out some shading and rendering techniques.☆20Updated 4 years ago
- Procedurally generated city with Unity3D☆19Updated 5 years ago
- using CommandBuffer and DrawProcedural to generate geometry and deferred shadows☆25Updated 5 years ago
- ☆16Updated 6 months ago
- ☆11Updated 5 years ago
- use some unity graphic API to display outline post processing.☆27Updated 7 years ago
- Adds navigation menu items in Unity Editor: "Edit/Selection/Back", "Edit/Selection/Forward"☆28Updated 5 years ago
- GPU Instancing Particle Shader in Lightweight Render Pipeline☆15Updated 6 years ago