eliemichel / TownBuilderLinks
This is an experiment around the reproduction of Stalberg's Townscaper
☆16Updated last year
Alternatives and similar repositories for TownBuilder
Users that are interested in TownBuilder are comparing it to the libraries listed below
Sorting:
- Adds VSM shadows to Unity projects, replacing the default shadows☆12Updated 2 years ago
- Basic VDB loader to load embergen vdb's into unity, paired with a basic small volume renderer☆23Updated 2 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 2 years ago
- GPU Instancing Particle Shader in Lightweight Render Pipeline☆15Updated 7 years ago
- simple 3d grid renderer for Unity☆10Updated 2 years ago
- A collection of effects created with Cloth Component☆13Updated 6 years ago
- Light Intensity converter via PLU(Physical Light Units) for URP☆29Updated 2 years ago
- Code for the non affine transformation matrices post I made☆12Updated 5 years ago
- Unity 3D Deferred Grass☆23Updated 4 years ago
- ☆14Updated 2 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆28Updated 6 years ago
- ☆30Updated 2 months ago
- GPU implemented Hybrid Ray Tracer made in Unity☆17Updated 6 years ago
- ☆17Updated 3 years ago
- Camera projective uv-mapper☆51Updated 5 years ago
- A polyhedral mesh generation library for Unity based on the halfedge data structure☆39Updated last month
- ☆28Updated 4 years ago
- A geometry shader to highlight face and vertex normals and tangents. Can also be used as an Image Effect.☆16Updated 5 years ago
- Mesh de-indexing utility☆24Updated 3 years ago
- simple CV pipeline prototype using Unity C# jobs☆18Updated 5 years ago
- Unity sample project using dynamic Mesh geometries in a RTAS☆11Updated 2 years ago
- This is the backing repository for a tutorial series walking through the process using a compute shader to procedurally generate a mesh a…☆26Updated 3 years ago
- ☆16Updated 4 years ago
- ☆13Updated last year
- Connected component labeling (CCL) using Unity ComputeShader☆26Updated 6 years ago
- Example Unity project showing 360° equirectangular camera for Universal Render Pipeline (URP)☆52Updated 2 years ago
- A procedural, obstacle avoiding, tree mesh generation tool for Unity.☆13Updated last year
- ☆11Updated 7 years ago
- Cascaded Voxel Cone Tracing, for semi-static scenes in Unity☆12Updated 5 years ago
- using CommandBuffer and DrawProcedural to generate geometry and deferred shadows☆25Updated 6 years ago