eliemichel / TownBuilder
This is an experiment around the reproduction of Stalberg's Townscaper
☆13Updated 9 months ago
Related projects ⓘ
Alternatives and complementary repositories for TownBuilder
- A geometry shader to highlight face and vertex normals and tangents. Can also be used as an Image Effect.☆15Updated 4 years ago
- ☆14Updated 2 years ago
- ☆11Updated 11 months ago
- ☆15Updated 3 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆28Updated 5 years ago
- ☆15Updated 3 years ago
- ☆12Updated 3 months ago
- Light Intensity converter via PLU(Physical Light Units) for URP☆28Updated last year
- Adds navigation menu items in Unity Editor: "Edit/Selection/Back", "Edit/Selection/Forward"☆27Updated 5 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆24Updated 2 years ago
- Unity project that uses Wave Collapse Function to procedurally generate buildings☆25Updated 4 years ago
- Unity 3D Deferred Grass☆20Updated 3 years ago
- ☆10Updated 6 years ago
- Smash the glass!☆22Updated 5 years ago
- A c# wrapper around xatlas used to unwrap mesh uv’s.☆15Updated 2 years ago
- Case study on fluid dynamics, Volumetric GPU-Based fluid simulator.☆13Updated 2 years ago
- A collection of code for processing images☆23Updated 2 years ago
- GPU implemented Hybrid Ray Tracer made in Unity