komietty / metrikoLinks
Header only Parameterization and Meshing Library
☆12Updated last month
Alternatives and similar repositories for metriko
Users that are interested in metriko are comparing it to the libraries listed below
Sorting:
- Binary Opacity Grids import and rendering in Unity.☆16Updated last year
- BakedSDF2FBX is a utility script for converting BakedSDF GLB files to FBX, allowing them to be used in real-time 3D tools like Unity and …☆28Updated 2 years ago
- UnityBakedSDF is a sample Unity project for importing and visualizing BakedSDF meshes.☆37Updated 2 years ago
- Demonstrate interoperability between Unity Engine and CUDA☆45Updated last month
- An example implementation for tinybvh in Unity and a foundation for building compute based raytracing solutions.☆29Updated 4 months ago
- xatlas wrapper used by Bakery☆23Updated 3 years ago
- A compute shader implementation of the OneSweep sorting algorithm.☆69Updated last year
- A method for baking persistent decals to textures using UV-space rasterization.☆21Updated 4 years ago
- A Non-Official Meshy Rest Client for Unity (UPM)☆17Updated last year
- Object Space Raymarching in Unreal Engine 5.2☆12Updated last year
- ☆16Updated 2 years ago
- ☆52Updated 10 months ago
- Custom skinned mesh renderer in Unity☆36Updated 4 years ago
- implementation of the paper "Mesh Colors"☆14Updated last year
- ☆26Updated last year
- ☆27Updated 4 years ago
- Source code and study data for the TOG 2021 paper: Mid-Air Drawing of Curves on 3D Surfaces in Virtual Reality.☆23Updated 3 years ago
- MLS-MPM simulation running in Unity☆19Updated 3 years ago
- Real-time mesh skinning with DDM implemented in Unity 2020.3.13.☆27Updated 3 years ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆86Updated 2 years ago
- Physically Based Rendering Scenes☆13Updated 3 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 4 years ago
- Unity GPU Singular Value Decomposition☆29Updated 7 years ago
- Soft2D: A 2D multi-material continuum physics engine designed for real-time applications.☆52Updated last year
- ☆43Updated 5 years ago
- UnrealBakedSDF is a sample Unreal project for importing and visualizing BakedSDF meshes.☆14Updated 2 years ago
- Unity + Compute shaders + GPU Radix sort + LBVH + Wave intrinsics + Raytracing☆18Updated 2 years ago
- GPU Path Tracer implemented with Compute Shaders in Unity 2019.1.7☆14Updated 6 years ago
- ☆37Updated 7 years ago
- Making Tsunami water simulation using Smoothed Particles Hydrodynamic (SPH), the project has been made using Unity Engine, The simulation…☆33Updated 2 months ago