alicevision / geogram
Git mirror of the geogram library by INRIA
☆122Updated 2 years ago
Related projects: ⓘ
- Fast and light-weight Marching Cubes library in C++ without any dependencies.☆171Updated 6 years ago
- Isosurface extraction from regular voxel grids☆78Updated 7 years ago
- The Robust Quad Mesh Extraction Library☆105Updated 4 years ago
- Least squares conformal mapping implemented in C++☆108Updated 4 years ago
- Fast simplification of 3D surface meshes☆247Updated 2 months ago
- C++ library and set of utilities for input, output, and basic manipulation of 3D triangle meshes☆307Updated last year
- Curvature assignment for Geometry Processing course☆148Updated last year
- gDel3D is the fastest 3D Delaunay triangulation algorithm. It uses the GPU for massive parallelism.☆141Updated 6 years ago
- This is the header-only version of the code we used for the experiments in the paper "Fast and Robust Mesh Arrangements using Floating-po…☆146Updated 5 months ago
- Mepp2 - 3D MEsh Processing Platform☆75Updated last year
- geometry processing and shape analysis framework☆64Updated last week
- Computes the 3D Delaunay triangulation on the GPU☆121Updated 2 years ago
- Remesh surface using the centroidal Voronoi tessellation.☆37Updated 4 years ago
- ☆54Updated 8 months ago
- A Constrained Resampling Strategy for Mesh Improvement - SGP 2017☆55Updated 2 years ago
- Demo code for "Navigating Intrinsic Triangulations". Sharp, Soliman, and Crane. 2019☆47Updated 3 months ago
- Adaptive feature-preserving remeshing using libigl.☆15Updated 4 years ago
- GPU-accelerated triangle mesh processing☆215Updated this week
- A simple mesh voxelizer, GPU accelerated with CUDA☆86Updated 8 years ago
- A blank project example showing how to use libigl and cmake.☆140Updated 3 months ago
- Shape Spherical Harmonics (Descriptors, Alignment, and Symmetry)☆74Updated 5 years ago
- Measuring Error between Surface using the Hausdorff distance☆15Updated 12 years ago
- Toolkit for Meshing in the Wild☆103Updated this week
- Offers several algorithms to triangulate 3d scattered points☆45Updated 4 years ago
- Guided Mesh Normal Filtering☆175Updated 4 years ago
- Directional Field Synthesis, Design, and Processing☆78Updated 3 years ago
- ☆158Updated 3 years ago
- Reference implementation of the Eurographics 2020 paper "Fast and Robust QEF Minimization using Probabilistic Quadrics"☆46Updated 4 years ago
- ☆52Updated 4 years ago
- Introductory assignment for Geometry Processing course☆117Updated last year