zhehaoli1999 / DiffFR
[SIGGRAPH Asia 2023] DiffFR: Differentiable SPH-based Fluid-Rigid Coupling for Rigid Body Control, please visit the project website for more information.
☆22Updated 2 months ago
Alternatives and similar repositories for DiffFR:
Users that are interested in DiffFR are comparing it to the libraries listed below
- Code for paper "Stabler Neo-Hookean Simulation: Absolute Eigenvalue Filtering for Projected Newton", SIGGRAPH 2024☆25Updated 8 months ago
- Code for paper "Trust-Region Eigenvalue Filtering for Projected Newton", SIGGRAPH Asia 2024☆17Updated 4 months ago
- ☆29Updated 2 years ago
- Differentiable solver for time-dependent deformation problems with contact☆26Updated 3 months ago
- A Modern C++20 Library of Unified Incremental Potential Contact.☆74Updated this week
- ☆36Updated 6 years ago
- This is the fastest GPU SPH framework☆15Updated 10 months ago
- My final project, Snow Simulation, for Prof. Lingqi Yan's online open course games 101-Intro to Modern Computer Graphics☆11Updated 3 years ago
- This is a simple version including dense sovler only.☆23Updated 3 years ago
- ☆29Updated 8 months ago
- The source code of the paper An Eigenanalysis of Angle-Based Deformation Energies☆17Updated last year
- The author's Implementation of "Surface-Only Dynamic Deformables using a Boundary Element Method."☆36Updated 2 years ago
- The source code of our paper PNCG.☆55Updated 6 months ago
- Code for paper Isotropic ARAP energy using Cauchy-Green invariants☆67Updated 2 years ago
- Unified Incremental Potential Contact Framework Documentation☆11Updated this week
- ☆21Updated 2 years ago
- Implementation of the Velocity Skinning algorithm in C++☆15Updated 8 months ago
- FEM implementation with Stable Neo-Hookean energy in libigl.☆26Updated 4 years ago
- Stark is a C++ and Python simulation platform for the robust simulation of rigid and deformable objects in a strongly coupled manner.☆43Updated 2 months ago
- This is an enhanced GPU MPM framework with explicit solver☆14Updated 10 months ago
- Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes☆86Updated last year
- the implementation of "MiNNIE: a Mixed Multigrid Method for Real-time Simulation of Nonlinear Near-Incompressible Elastics"☆21Updated 3 months ago
- Shape Matching Virtual Element Method for direct simulation on CAD models!☆13Updated 3 years ago
- Taichi Implementation of "The Power Particle-in-Cell Method"☆19Updated 2 years ago
- Integration of broadphase & narrowphase algorithms implemented on GPU☆19Updated last year
- ☆20Updated last year
- This is the first fully GPU Optimized IPC framework☆116Updated 3 weeks ago
- ☆33Updated 2 years ago
- ☆31Updated 9 months ago
- The course notes and sample code for the physically based simulation course given in GAMES Xi'an 05/14/2021☆28Updated 3 years ago