A modular physically-based photorealistic global illumination renderer
☆19Jan 10, 2022Updated 4 years ago
Alternatives and similar repositories for misaki-render
Users that are interested in misaki-render are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Shader Playground on LuisaCompute☆15Oct 18, 2022Updated 3 years ago
- a CPU/GPU physically based renderer☆34Dec 17, 2022Updated 3 years ago
- Experimental GPU renderer using two-stage programming☆35Jul 8, 2022Updated 4 years ago
- Paper cut light box previewer☆13Oct 13, 2021Updated 4 years ago
- Final Project of CSC417. Implementation of On the Accurate Large Scale Simulation of Ferrofluids☆16Dec 22, 2020Updated 5 years ago
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- ☆93Dec 14, 2023Updated 2 years ago
- 教育意义;基于物理的渲染器;闲着没事造轮子☆24Jul 13, 2019Updated 7 years ago
- Scenes for LuisaRender☆28Nov 24, 2023Updated 2 years ago
- Experimental Physically Based Renderer☆92Mar 2, 2020Updated 6 years ago
- The BaseStone for Embodied Intelligence!☆21Aug 24, 2026Updated last week
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆15Apr 24, 2023Updated 3 years ago
- Voxel Engine is game engine based on voxel. The goal is to have a engine that can load map composed of chunks that contained voxel. This …☆13Aug 17, 2020Updated 6 years ago
- Source code release for Temporal Gradient-Domain Path Tracing [Manzi and Kettunen et al. 2016]☆16Mar 1, 2019Updated 7 years ago
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Jan 5, 2022Updated 4 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A repository of complex LuxCore test scenes☆22Dec 25, 2021Updated 4 years ago
- My path tracer☆532Jun 25, 2023Updated 3 years ago
- ☆53May 5, 2019Updated 7 years ago
- Rust frontend to LuisaCompute and more!☆63Dec 19, 2025Updated 8 months ago
- ☆27Dec 31, 2021Updated 4 years ago
- Raytracing by compute shader in unity☆125Oct 14, 2025Updated 10 months ago
- Small yet (almost) complete modern pathtracer.☆15Sep 8, 2025Updated 11 months ago
- A rendering pipeline implemented by Unity Render Graph☆10Aug 5, 2026Updated 3 weeks ago
- a simple physically based rendering renderer.☆11Jun 2, 2021Updated 5 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Optimised BVH traversal + HDRI environment mapping☆14Aug 17, 2019Updated 7 years ago
- 3D game engine written in C++ using OpenGL☆15Nov 27, 2025Updated 9 months ago
- Rapid2D is a pure Lua Game Engine. Home page: http://www.rapid2d.org/☆15Oct 7, 2016Updated 9 years ago
- High Performance CPU/GPU Physically Based Renderer in Rust☆215Apr 21, 2026Updated 4 months ago
- Core code of the paper "Unbiased Caustics Rendering Guided by Representative Specular Paths".☆11Sep 8, 2022Updated 3 years ago
- ☆26Mar 15, 2022Updated 4 years ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆48Sep 13, 2025Updated 11 months ago
- ☆15Aug 14, 2022Updated 4 years ago
- a 3D rendering software made in C++☆20Jun 6, 2024Updated 2 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- ☆11Jan 26, 2025Updated last year
- ☆23Updated this week
- ☆58Apr 29, 2022Updated 4 years ago
- cpu path tracing test bed☆47Oct 21, 2024Updated last year
- High Level Rust Wrapper for OpenImageIO☆13Apr 22, 2025Updated last year
- intelligent and automatic build system for C☆15Apr 17, 2021Updated 5 years ago
- A C++/CUDA library for loading CUDA sparse textures on demand in OptiX renderers☆14Jun 4, 2025Updated last year