A modular physically-based photorealistic global illumination renderer
☆19Jan 10, 2022Updated 4 years ago
Alternatives and similar repositories for misaki-render
Users that are interested in misaki-render are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Shader Playground on LuisaCompute☆15Oct 18, 2022Updated 3 years ago
- a CPU/GPU physically based renderer☆34Dec 17, 2022Updated 3 years ago
- Runtime program generator embedded in C++☆30Jun 15, 2022Updated 4 years ago
- Experimental GPU renderer using two-stage programming☆35Jul 8, 2022Updated 4 years ago
- Paper cut light box previewer☆13Oct 13, 2021Updated 4 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Final Project of CSC417. Implementation of On the Accurate Large Scale Simulation of Ferrofluids☆16Dec 22, 2020Updated 5 years ago
- ☆93Dec 14, 2023Updated 2 years ago
- 教育意义;基于物理的渲染器;闲着没事造轮子☆24Jul 13, 2019Updated 7 years ago
- Scenes for LuisaRender☆28Nov 24, 2023Updated 2 years ago
- Experimental Physically Based Renderer☆92Mar 2, 2020Updated 6 years ago
- The BaseStone for Embodied Intelligence!☆22Jul 27, 2026Updated 2 weeks ago
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆15Apr 24, 2023Updated 3 years ago
- Voxel Engine is game engine based on voxel. The goal is to have a engine that can load map composed of chunks that contained voxel. This …☆13Aug 17, 2020Updated 5 years ago
- Source code release for Temporal Gradient-Domain Path Tracing [Manzi and Kettunen et al. 2016]☆15Mar 1, 2019Updated 7 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Jan 5, 2022Updated 4 years ago
- A repository of complex LuxCore test scenes☆22Dec 25, 2021Updated 4 years ago
- My path tracer☆532Jun 25, 2023Updated 3 years ago
- ☆53May 5, 2019Updated 7 years ago
- Rust frontend to LuisaCompute and more!☆63Dec 19, 2025Updated 7 months ago
- CUDA-based physical renderer☆15Nov 30, 2020Updated 5 years ago
- Raytracing by compute shader in unity☆125Oct 14, 2025Updated 9 months ago
- a simple physically based rendering renderer.☆11Jun 2, 2021Updated 5 years ago
- Optimised BVH traversal + HDRI environment mapping☆14Aug 17, 2019Updated 6 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Rapid2D is a pure Lua Game Engine. Home page: http://www.rapid2d.org/☆15Oct 7, 2016Updated 9 years ago
- High Performance CPU/GPU Physically Based Renderer in Rust☆215Apr 21, 2026Updated 3 months ago
- Learning scene illumination by pairwise photos from front and rear mobile cameras☆14Oct 18, 2020Updated 5 years ago
- ☆26Mar 15, 2022Updated 4 years ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆48Sep 13, 2025Updated 11 months ago
- ☆15Aug 14, 2022Updated 4 years ago
- ☆11Jan 26, 2025Updated last year
- ☆23Updated this week
- ☆10Dec 17, 2023Updated 2 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- cpu path tracing test bed☆47Oct 21, 2024Updated last year
- High Level Rust Wrapper for OpenImageIO☆13Apr 22, 2025Updated last year
- Source code supporting the High Performance Graphics 2022 paper: Supporting Unified Shader Specialization by Co-opting C++ Features☆14Jul 9, 2022Updated 4 years ago
- intelligent and automatic build system for C☆15Apr 17, 2021Updated 5 years ago
- Next generation forum engine designed for cnCalc.org☆13Jan 24, 2023Updated 3 years ago
- C++ 23 serialization library☆14Jan 25, 2024Updated 2 years ago
- Diffuse GI using Progressive Voxelization and Ray Tracing☆11Sep 19, 2018Updated 7 years ago