AThilenius / greedy_meshing
Greedy Meshing Algorithm for Voxel Volumes
☆10Updated 5 years ago
Alternatives and similar repositories for greedy_meshing:
Users that are interested in greedy_meshing are comparing it to the libraries listed below
- Pet project to learn compute shaders.☆39Updated 4 years ago
- Greedy meshing for complex voxel data☆170Updated 8 years ago
- Voxel mesher with ambient occlusion☆40Updated 10 years ago
- SSGI shader for Godot☆37Updated 6 years ago
- ☆66Updated last year
- Sparse Voxel DAG Rendering on the Web☆51Updated 2 years ago
- Simple but physical engine for voxels. Demo:☆74Updated 11 months ago
- Ananannother happy happy playground >w☆☆20Updated 5 years ago
- Simple experimentations of terrain generation in Unity3D and MagicaVoxel to render voxels.☆24Updated 4 years ago
- A Desktop Voxel rendering engine (window, 3D Voxels, GUI's, audio lib) + a game implementation example☆41Updated 2 years ago
- Dual Contouring driven desert environment.☆19Updated 3 years ago
- A sparse, linear octree data structure.☆29Updated 7 months ago
- Custom C# engine with mostly GPU procedural planet generation.☆28Updated 6 years ago
- Greedy mesh compiler☆51Updated 9 years ago
- This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computin…☆41Updated 8 years ago
- Takes a series of .mca files and outputs Minecraft block IDs at their Cartesian co-oridinates.☆19Updated 7 years ago
- Unity playground for voxel world generation / rendering. Raster based =[☆57Updated last year
- Optimised voxel mesh generation, written in C# and open sourced from the Vercidium Engine.☆111Updated 10 months ago
- An extension for VS Code to provide ShaderLab language support☆22Updated 6 years ago
- Water rending with sum of sines on with low poly style through flat shading. Tested on Unity 5.3.5f1☆44Updated 7 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 7 years ago
- Pure OpenGL implementation of a complicated ocean world simulation, including volumetric clouds, precipitation particle systems, and ocea…☆9Updated 6 years ago
- Open Source Collaboration Project for /r/VoxelGameDev☆20Updated 9 years ago
- Experiment of global illumination in screen space☆87Updated 6 years ago
- My Albums☆16Updated 3 years ago
- Voxel engine for Unity with implemented SSAO and serialization.☆21Updated 3 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆128Updated 6 years ago
- Complete source for my experimental voxel engine☆109Updated 7 years ago
- 32-bit packed color format with RGBM encoding for shader use☆41Updated 7 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆31Updated 8 years ago