sessamekesh / assimp-examples
Examples of how to use ASSIMP in a C++ DirectX 11 project.
☆21Updated 7 years ago
Related projects ⓘ
Alternatives and complementary repositories for assimp-examples
- Virtual GIZMO - 3D object manipulator / orientator, via mouse, with pan and dolly/zoom features☆50Updated 4 years ago
- Simple 3D Engine (C++, DirectX 11/12, OpenGL 4.5, Vulkan, wxWidgets)☆29Updated 4 years ago
- Axis aligned bounding box implemented on top of GLM☆26Updated 10 years ago
- The fastest culler ever☆35Updated 6 years ago
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆39Updated 2 years ago
- Basic linear algebra C++ library for 2D and 3D applications☆44Updated last week
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆20Updated 4 years ago
- C++ Vulkan real time renderer.☆52Updated 3 years ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Updated 2 years ago
- A utility class which adds a way to include external files in a shader file.☆58Updated 4 months ago
- OpenGL SPH fluid simulation and rendering☆25Updated last year
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 6 years ago
- A C++ game engine☆32Updated 4 years ago
- Portfolio work using C++ and OpenGL☆12Updated 6 years ago
- Example of blending 3D аnimation and using Assimp to load model/animations☆20Updated 9 years ago
- Implementation of "Deep G-Buffers for Stable Global Illumination Approximation" using OpenGL 4.5☆10Updated 5 years ago
- A simple C++, single header file, obj 3D model format loader☆32Updated 11 years ago
- Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.☆39Updated last year
- Tiny Global Illumination OpenGL Renderer☆51Updated 8 years ago
- Open Source Game Engine☆10Updated last year
- 3D Graphics Engine☆43Updated this week
- C++ 3D Engine developed during the Master's Degree in AAA Videogames Development.☆60Updated 3 years ago
- Multithreaded CPU based path tracer built from scratch in C++☆24Updated 5 years ago
- Real-Time Global Illumination - University of Leeds MSc Project.☆36Updated 3 years ago
- A Shoemake Arcball camera in C++☆28Updated last year
- C++ Vulkan 3D Game Engine☆27Updated 6 years ago
- Framework for rapid OpenGL demos prototyping☆106Updated last year
- Unigine engine version 0.2 from http://frustum.org hacked to compile with modern libs☆44Updated 10 years ago
- A simple mesh editor. Import an .obj model or create one from scratch.☆35Updated 4 years ago
- ☆39Updated 4 years ago