IMP-Engine / Engine
An implementation of Fast, Interactive Soft-Body Animation using Position-Based Dynamics
☆17Updated 7 years ago
Alternatives and similar repositories for Engine:
Users that are interested in Engine are comparing it to the libraries listed below
- Postion-based Fluid Simulation☆12Updated 4 years ago
- A simple jelly simulation using Position Based Dynamics☆12Updated 3 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated 10 months ago
- Particle sampling with SPH-based relaxation.☆15Updated 6 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- Simple implementation of SPH-based fluid simulation.☆8Updated 7 years ago
- Position Based Fluids 2D Tutorial☆15Updated 3 years ago
- Master thesis project about hair rendering at Utrecht University☆13Updated 4 years ago
- Simple mesh-shader sample that auto-renders VB with IB to meshlets.☆10Updated last week
- OpenGL SPH fluid simulation and rendering☆25Updated 2 months ago
- ☆19Updated 9 years ago
- Improved version of real-time physics engine that couples FEM-based deformables and rigid body dynamics☆28Updated 7 years ago
- Meshlet culling by a layer of interface with amplification-shader and mesh-shader fallback implementations using compute and vertex shade…☆11Updated last week
- Multiple Interacting Fluids Project☆15Updated 12 years ago
- Real-Time Example-Based Elastic Deformation [SCA 2012]☆16Updated 4 years ago
- DirectX 11 3D smoke simulation by Eulerian grid method for solving Navier-Stokes equation and rendering by volume ray-casting, all with c…☆38Updated 5 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆14Updated 5 years ago
- ☆25Updated 5 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 2 months ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- Performance and bandwidth tester for D3D12 memory pools☆23Updated last year
- ☆15Updated 6 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆27Updated 4 years ago
- An experimental real-time render engine☆12Updated 4 years ago
- Real-time Collision Culling of a Million Bodies on Graphics Processing Units. SIGGRAPH ASIA, Dec. 2010☆15Updated 9 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- An improved implementation of my CASA 2013 paper "Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in charac…☆22Updated last week
- ☆41Updated 9 years ago
- A screen space sub-surface scattering demo implemented with vulkan api☆16Updated 5 years ago