IMP-Engine / Engine
An implementation of Fast, Interactive Soft-Body Animation using Position-Based Dynamics
☆17Updated 7 years ago
Related projects ⓘ
Alternatives and complementary repositories for Engine
- Postion-based Fluid Simulation☆12Updated 4 years ago
- Particle sampling with SPH-based relaxation.☆15Updated 5 years ago
- A simple jelly simulation using Position Based Dynamics☆12Updated 3 years ago
- Simple implementation of SPH-based fluid simulation.☆8Updated 7 years ago
- OpenGL SPH fluid simulation and rendering☆25Updated last year
- ☆17Updated 8 years ago
- ☆25Updated 5 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆14Updated 5 years ago
- Multiple Interacting Fluids Project☆15Updated 12 years ago
- Position-Based Dynamics in OpenCL, homework in Stanford's CS348C☆33Updated 7 years ago
- Master thesis project about hair rendering at Utrecht University☆12Updated 4 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆33Updated 6 years ago
- A 3D game engine☆13Updated 9 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆39Updated 7 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- DirectX 11 3D smoke simulation by Eulerian grid method for solving Navier-Stokes equation and rendering by volume ray-casting, all with c…☆38Updated 4 years ago
- Position Based Fluids 2D Tutorial☆15Updated 2 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated 6 months ago
- Real-time Collision Culling of a Million Bodies on Graphics Processing Units. SIGGRAPH ASIA, Dec. 2010☆14Updated 9 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 8 years ago
- A fluid simulation technical demo.☆27Updated 4 years ago
- Position based fluid simulation.☆26Updated last month
- TinyVDBIO header-only C++ OpenVDB IO library☆35Updated 2 years ago
- OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.☆16Updated 4 years ago
- ☆15Updated 6 years ago
- Simple mesh-shader sample that auto-renders VB with IB to meshlets.☆10Updated 2 weeks ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 6 years ago
- Repository for real time rendering engine and tools for C++☆17Updated 5 years ago