wwwtyro / glsl-atmosphere
Renders sky colors with Rayleigh and Mie scattering.
☆592Updated 4 years ago
Related projects ⓘ
Alternatives and complementary repositories for glsl-atmosphere
- This module implements a volumetric light scattering effect(godrays)☆194Updated 8 years ago
- FXAA implementation for glslify in WebGL☆326Updated 9 years ago
- Optimized GPU noise functions and utilities☆364Updated 10 years ago
- ambient occlusion baking tool☆234Updated 5 years ago
- Cross-platform open-source command-line cubemap filtering tool.☆823Updated 3 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆355Updated 10 months ago
- Light probe generation and BRDF authoring for physically based shading.☆772Updated 3 years ago
- Simple printf functionality for GLSL.☆236Updated last month
- Minify and obfuscate GLSL or HLSL code☆453Updated 2 weeks ago
- A WebGL SDF pathtracer☆377Updated last year
- A simple realtime graphics playground for experimentations.☆548Updated 2 months ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆766Updated 6 years ago
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆919Updated last year
- An efficient texture-free GLSL procedural noise library☆223Updated 2 years ago
- Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.☆631Updated 3 years ago
- Utility functions to convert between various color spaces in GLSL☆231Updated 3 years ago
- draw wireframes or grids on a solid mesh using a fragment shader☆177Updated 7 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,449Updated last year
- Methods to create a sphere mesh☆261Updated 4 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆817Updated 6 months ago
- Point Based Global Illumination☆192Updated 8 years ago
- A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.☆181Updated 4 months ago
- ☆141Updated 8 years ago
- A Vulkan implementation of real-time PBR renderer☆392Updated 7 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆699Updated 6 months ago
- ☆158Updated 8 years ago
- Rendering algorithms implemented in raw WebGL 2.☆535Updated 6 years ago
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆617Updated 4 years ago
- Lightweight CPU/GPU path tracer☆406Updated 4 years ago
- GPU-based Forward+ renderer☆496Updated 4 years ago