wwwtyro / glsl-atmosphere
Renders sky colors with Rayleigh and Mie scattering.
☆606Updated 4 years ago
Alternatives and similar repositories for glsl-atmosphere
Users that are interested in glsl-atmosphere are comparing it to the libraries listed below
Sorting:
- This module implements a volumetric light scattering effect(godrays)☆199Updated 8 years ago
- Cross-platform open-source command-line cubemap filtering tool.☆844Updated 4 years ago
- Light probe generation and BRDF authoring for physically based shading.☆796Updated 3 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆826Updated 3 months ago
- Optimized GPU noise functions and utilities☆369Updated 11 years ago
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆963Updated last year
- FXAA implementation for glslify in WebGL☆337Updated 9 years ago
- Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.☆637Updated 4 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆362Updated last year
- ☆160Updated 8 years ago
- A Vulkan implementation of real-time PBR renderer☆395Updated 8 years ago
- An efficient texture-free GLSL procedural noise library☆225Updated 3 years ago
- ambient occlusion baking tool☆242Updated 6 years ago
- Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"☆445Updated 6 years ago
- cmftStudio - GUI counterpart for:☆1,284Updated 4 years ago
- Lightweight CPU/GPU path tracer☆411Updated 4 years ago
- A simple realtime graphics playground for experimentations.☆559Updated 8 months ago
- Point Based Global Illumination☆192Updated 9 years ago
- A collection of experiments, samples and other bits of code.☆235Updated 9 years ago
- A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.☆203Updated 10 months ago
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆635Updated 3 months ago
- Methods to create a sphere mesh☆264Updated 5 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆874Updated 11 months ago
- A bunch of distance field primitives for ray marching☆196Updated 5 years ago
- A WebGL SDF pathtracer☆383Updated 2 years ago
- ☆141Updated 8 years ago
- An implementation of deferred irradiance volumes in WebGL☆235Updated 11 years ago
- Simple printf functionality for GLSL.☆242Updated 7 months ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,474Updated 2 years ago
- Utility functions to convert between various color spaces in GLSL☆233Updated 4 years ago