laurentlb / shader-minifierLinks
Minify and obfuscate GLSL or HLSL code
☆528Updated 3 months ago
Alternatives and similar repositories for shader-minifier
Users that are interested in shader-minifier are comparing it to the libraries listed below
Sorting:
- The new generation of 4k intro frameworks.☆201Updated last year
- Utility functions to convert between various color spaces in GLSL☆238Updated 4 years ago
- 4K Executable Graphics framework☆230Updated last year
- Tiling simplex flow noise in 2-D and 3-D compatible with GLSL 1.20 (WebGL 1.0) and above.☆300Updated 2 years ago
- Shadertoy-like live preview for GLSL shaders in Visual Studio Code☆664Updated 2 months ago
- MSDF font atlas generator☆1,090Updated 3 months ago
- An Introduction to Raymarching☆996Updated 4 years ago
- Offline Shader Editor with many cool features☆282Updated 4 months ago
- FXAA implementation for glslify in WebGL☆341Updated 10 years ago
- Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field☆735Updated last year
- GLSL procedural noise functions compatible with WebGL☆557Updated 6 months ago
- Renders sky colors with Rayleigh and Mie scattering.☆616Updated 5 years ago
- Source code release for the apEx demotool, actively used for releases between 2014 and 2023☆219Updated last year
- Optimized GPU noise functions and utilities☆373Updated 11 years ago
- This is the source for the demos in my blog post Instanced Line Rendering.☆236Updated 5 years ago
- Simple printf functionality for GLSL.☆244Updated last year
- Cross-platform tool to Reformat/Remove Dead Code/Optimise/Analyse GLSL shader code.☆103Updated last year
- 🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.☆1,242Updated 2 weeks ago
- optimized single-pass blur shaders for GLSL☆729Updated 9 years ago
- OpenGL implementation of the MSDF algorithm☆300Updated last year
- An efficient texture-free GLSL procedural noise library☆227Updated 3 years ago
- Cross-platform open-source command-line cubemap filtering tool.☆853Updated 4 years ago
- Web extension for shadertoy.com☆286Updated 4 months ago
- A collection of information and shaders showcasing from basic to advanced usage of MSDF (Multi-channel signed distance fields) for text r…☆96Updated last year
- Rendering algorithms implemented in raw WebGL 2.☆572Updated 6 years ago
- Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.☆352Updated last month
- Programmable 3D fluid simulator running in WebGL.☆330Updated 4 years ago
- A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.☆220Updated last month
- This module implements a volumetric light scattering effect(godrays)☆202Updated 9 years ago
- Inspection debugger for WebGPU☆262Updated last week