laurentlb / shader-minifierLinks
Minify and obfuscate GLSL or HLSL code
☆518Updated last week
Alternatives and similar repositories for shader-minifier
Users that are interested in shader-minifier are comparing it to the libraries listed below
Sorting:
- Tiling simplex flow noise in 2-D and 3-D compatible with GLSL 1.20 (WebGL 1.0) and above.☆289Updated 2 years ago
- The new generation of 4k intro frameworks.☆194Updated 10 months ago
- Utility functions to convert between various color spaces in GLSL☆236Updated 4 years ago
- Cross-platform tool to Reformat/Remove Dead Code/Optimise/Analyse GLSL shader code.☆103Updated last year
- optimized single-pass blur shaders for GLSL☆722Updated 9 years ago
- MSDF font atlas generator☆987Updated 3 weeks ago
- 4K Executable Graphics framework☆227Updated last year
- FXAA implementation for glslify in WebGL☆338Updated 9 years ago
- Shadertoy-like live preview for GLSL shaders in Visual Studio Code☆640Updated 9 months ago
- Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field☆701Updated last year
- Offline Shader Editor with many cool features☆279Updated 3 months ago
- Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.☆350Updated 4 months ago
- Source code release for the apEx demotool, actively used for releases between 2014 and 2023☆201Updated last year
- An Introduction to Raymarching☆982Updated 3 years ago
- GLSL procedural noise functions compatible with WebGL☆540Updated 2 months ago
- KTX (Khronos Texture) Library and Tools☆991Updated this week
- A simple software rasterizer running on a WebGPU compute shader. Built for educational purposes.☆255Updated 2 years ago
- Simple printf functionality for GLSL.☆243Updated 8 months ago
- A WebGL SDF pathtracer☆383Updated 2 years ago
- A framework for rapid prototyping and development of real-time rendering techniques.☆914Updated last week
- Shader playground website for exploring HLSL, GLSL, SPIR-V compilers☆613Updated last year
- Optimized GPU noise functions and utilities☆369Updated 11 years ago
- A SciPy implementation of the void-and-cluster method for generation of blue noise textures with arbitrary dimension.☆231Updated last year
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,480Updated 2 years ago
- Cross-platform open-source command-line cubemap filtering tool.☆846Updated 4 years ago
- 🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.☆1,193Updated this week
- This is the source for the demos in my blog post Instanced Line Rendering.☆236Updated 5 years ago
- Rendering algorithms implemented in raw WebGL 2.☆560Updated 6 years ago
- Hardware Ray tracing extension for Chromium WebGPU☆277Updated 4 years ago
- Fast GPU deNoise spatial filter, with circular gaussian kernel, full configurable☆288Updated 6 months ago