The code for the ebook Ray Tracing in One Weekend by Peter Shirley translated to CUDA by Roger Allen. This work is in the public domain.
☆386Jan 29, 2021Updated 5 years ago
Alternatives and similar repositories for raytracinginoneweekendincuda
Users that are interested in raytracinginoneweekendincuda are comparing it to the libraries listed below
Sorting:
- Ray Tracing implemented with CUDA☆33Mar 25, 2020Updated 5 years ago
- GPU acceleration of smallpt with CUDA. Obtain an acceleration of >35x comparing to the original CPU-parallelized code with OpenMP☆49Jul 15, 2020Updated 5 years ago
- DEPRECATED — Head to the raytracing.github.io repo for the new home☆1,773Aug 29, 2019Updated 6 years ago
- ☆544Nov 4, 2025Updated 4 months ago
- Main Web Site (Online Books)☆10,203Feb 25, 2026Updated last week
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,033May 6, 2021Updated 4 years ago
- ray tracing implementations. started with Peter Shirley's v2 Ray Tracing In One Weekend☆52Jul 18, 2020Updated 5 years ago
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,681Feb 12, 2026Updated 3 weeks ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,036Feb 9, 2024Updated 2 years ago
- OptiX Path Tracer☆93Mar 14, 2025Updated 11 months ago
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,531Dec 8, 2025Updated 3 months ago
- GPU Raytracer from scratch in C++/CUDA☆956Jul 21, 2022Updated 3 years ago
- GPU Accelerated Ray Tracer using CUDA and C++☆20Feb 20, 2020Updated 6 years ago
- A high performance and friendly GPU LBVH implementation.☆41Oct 23, 2025Updated 4 months ago
- Getting Started with RTX Ray Tracing☆674Jun 19, 2020Updated 5 years ago
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,467Jun 26, 2025Updated 8 months ago
- ☆25Feb 16, 2019Updated 7 years ago
- OptiX version of Pete Shirley's "Ray Tracing in One Weekend" (Final Chapter example only)☆89Sep 20, 2021Updated 4 years ago
- an implementation of parallel linear BVH (LBVH) on GPU☆251Jun 8, 2020Updated 5 years ago
- Particle sampling with SPH-based relaxation.☆15Jan 10, 2019Updated 7 years ago
- ☆258Oct 24, 2025Updated 4 months ago
- A simple Monte Carlo path tracer based on assignment 7 of GAMES101 originally, accelerated by C++ multithreading or CUDA.☆92Apr 6, 2024Updated last year
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆344Jan 19, 2026Updated last month
- Set of advanced samples for the NVIDIA OptiX Ray Tracing Engine.☆455Nov 2, 2021Updated 4 years ago
- Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)☆1,107Apr 12, 2025Updated 10 months ago
- Code example for CEDEC 2024 "Easy Start with GPU Ray Tracing! From GPU Programming Basics to ReSTIR".☆28Feb 2, 2025Updated last year
- Nori: an educational ray tracer☆897Feb 26, 2026Updated last week
- Code accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html☆65Feb 28, 2020Updated 6 years ago
- A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project struct…☆294Feb 23, 2026Updated 2 weeks ago
- Vulkan ray tracing examples and tutorials using VK_NV_ray_tracing☆158May 18, 2021Updated 4 years ago
- A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.☆1,256Oct 15, 2024Updated last year
- Optimised BVH traversal + HDRI environment mapping☆230Feb 28, 2020Updated 6 years ago
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆5,055Sep 3, 2023Updated 2 years ago
- Mini-applications that exclusively use the Kokkos programming model☆12Mar 21, 2023Updated 2 years ago
- Rust implementation of "Progressive Multi-Jittered Sample Sequences"☆10Mar 8, 2022Updated 4 years ago
- ☆12Nov 19, 2018Updated 7 years ago
- Differentiable Block Compression for Neural Texture (EGSR 2025)☆13Nov 22, 2025Updated 3 months ago
- C# implementation of Ray Tracing in One Weekend by Peter Shirley.☆27Nov 12, 2025Updated 3 months ago
- Curated list of ray tracing resources☆653Oct 23, 2025Updated 4 months ago