GigaVoxels + Sparse Textures
☆14Dec 13, 2012Updated 13 years ago
Alternatives and similar repositories for Sparse-Texture-Voxels
Users that are interested in Sparse-Texture-Voxels are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- An early development version of the GigaVoxels library.☆30Mar 23, 2017Updated 9 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Mar 3, 2017Updated 9 years ago
- Automatically exported from code.google.com/p/eight☆13Mar 23, 2017Updated 9 years ago
- Simple foliage renderer☆14Sep 3, 2015Updated 10 years ago
- NVIDIA Direct3D SDK 11☆13Nov 1, 2018Updated 7 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- A 3D game engine☆13May 11, 2015Updated 10 years ago
- A collection of algorithms to reverse using partial information various hashes used by Minecraft to seed its ChunkRandom PRNG.☆10Mar 7, 2024Updated 2 years ago
- Simple global illumination implementation using voxel cone tracing. Implemented in C++ and DirectX.☆27Jun 14, 2018Updated 7 years ago
- 3D Octree SceneManager & terrain Quadtree renderer.☆23Feb 17, 2019Updated 7 years ago
- adobe reader sandbox utility☆11Aug 7, 2020Updated 5 years ago
- A simple C++ COLLADA parser and OpenGL viewer, DevIL texture loading with a test QT interface.☆10Jul 22, 2012Updated 13 years ago
- Public repository for the source code developed for the master thesis "Real-Time Rendering of Procedurally Generated Volumetric Models"☆12Aug 27, 2013Updated 12 years ago
- Improved version of real-time physics engine that couples FEM-based deformables and rigid body dynamics☆31Jan 21, 2018Updated 8 years ago
- Jonathan Blow's Emacs color scheme.☆11Jul 27, 2019Updated 6 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Cloud Rendering Sample☆80Jun 5, 2017Updated 8 years ago
- Clone from http://sourceforge.net/projects/softpixelengine/, http://softpixelengine.sourceforge.net/☆13Aug 7, 2015Updated 10 years ago
- RcEngine is a graphics engine implemented in C++, inspired by OGRE and KlayGE.☆14Feb 2, 2015Updated 11 years ago
- A modular, data-driven particle system with retargetable back-ends☆13Nov 22, 2013Updated 12 years ago
- Nvidia HairWorks OpenGL implementation☆12Apr 30, 2016Updated 10 years ago
- My DirectX 11 MLAA & SMAA implementation☆12Jun 9, 2020Updated 5 years ago
- Paged Geometry is a plugin for OGRE for rendering of dense vegetation☆13Jul 8, 2024Updated last year
- voxel mesher with ambient occulusion, transparency, translucency, custom block models☆23Apr 27, 2016Updated 10 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Nov 15, 2013Updated 12 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- OpenGL-based Implementation of Cyril Crassins Voxel Cone Tracing☆41Oct 7, 2019Updated 6 years ago
- Tutorial Project for Screen Space Reflection☆11Mar 26, 2015Updated 11 years ago
- Paper cut light box previewer☆14Oct 13, 2021Updated 4 years ago
- Compute morton keys using a look-up table generated at compile-time.☆31Dec 21, 2016Updated 9 years ago
- ☆11Jul 18, 2024Updated last year
- Haskell and GLSL program containing my distance field / ray marching related experiments☆35Feb 15, 2016Updated 10 years ago
- Create OpenGL ES context in Java and render with native C++☆10Jun 29, 2016Updated 9 years ago
- I-Cube Engine : Cross Platform OpenGL/C++(0x11) 3D VR Engine Virtual Reality☆11Mar 26, 2026Updated last month
- glTF loader for Lua☆11Jan 30, 2024Updated 2 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- A minimal application with Vulkan Compute Shaders☆17Jun 16, 2022Updated 3 years ago
- ☆15Jan 1, 2016Updated 10 years ago
- Shotgun file structures☆14Mar 15, 2019Updated 7 years ago
- Android port with JNI of Official Open Asset Import Library with my necessary changes☆11Jun 20, 2015Updated 10 years ago
- Clustered shading on Android sample☆68Jun 5, 2017Updated 8 years ago
- ☆13Jul 14, 2017Updated 8 years ago
- Open source game engine☆23Jun 17, 2017Updated 8 years ago