warrenm / AugmentedMarioLinks
☆20Updated 2 years ago
Alternatives and similar repositories for AugmentedMario
Users that are interested in AugmentedMario are comparing it to the libraries listed below
Sorting:
- ☆14Updated 2 years ago
- A very unpolished quake 3 map reader and renderer written in Swift, using Metal, for iOS☆18Updated 7 years ago
- Game Boy Advance toolchain based on LLVM☆68Updated 2 years ago
- Code games in Swift and C in this "down to the metal" game framework for Xcode☆11Updated 2 years ago
- Elegant bindings to glslang and SPIRV-Cross☆12Updated last month
- A real-time rendering demo for Playdate console☆76Updated last year
- A live editing environment for Apple's Metal MSL shader libraries☆49Updated 8 years ago
- A Signed Distance Bounds renderer using Apple's Metal compute pipeline☆32Updated 5 years ago
- 🌊 -> 🎮 An OBJ to displaylist converter for Nintendo64 homebrew!☆10Updated 6 years ago
- Swift homebrew framework for the Nintendo Switch!☆46Updated 6 years ago
- A visual Metal shader editor for macOS and iPadOS☆59Updated 2 years ago
- Swift for Game Boy Advance☆19Updated 10 months ago
- Basic 2D wrapper for Metal on iOS and macOS written in Swift☆12Updated 2 years ago
- A voxel terrain - ala Comanche for iOS☆22Updated 2 years ago
- A Game Boy Sound System player for macOS, written in Swift☆42Updated 8 years ago
- Sample code for the "Fundamentals of 3D Graphics Programming with Metal" workshop at One More Thing 2025☆47Updated 7 months ago
- C++ experiments on Playdate☆13Updated 5 years ago
- A signed distant font generator and a runtime helper for MacOSX and iOS that utilize Metal and CoreText.☆18Updated last year
- Port of Mini vMac to the Panic Playdate handheld console☆19Updated 2 years ago
- A demonstration of 2D animated instanced drawing in Metal☆21Updated 2 years ago
- Light-weight online font texture atlas builder☆13Updated last year
- Swift bindings to bgfx – a cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library☆82Updated 8 years ago
- 🕹️ Currently a basic homebrew model viewer for the Nintendo 64.☆11Updated 7 years ago
- Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimi…☆107Updated 3 years ago
- Asset pipeline and minimal framework for building N64 games with libultra☆26Updated last week
- A Swift Playground Book that explores the Apple's Metal technology on iOS.☆32Updated 4 years ago
- a kart game and engine for the playdate☆85Updated 2 years ago
- Type safety for Metal 🤘☆39Updated 8 months ago
- a visual novel engine in C for the NES☆21Updated 4 years ago
- A procedural game asset generator for macOS and iOS☆30Updated 2 years ago