tominated / Quake-3-BSP-RendererLinks
A very unpolished quake 3 map reader and renderer written in Swift, using Metal, for iOS
☆18Updated 7 years ago
Alternatives and similar repositories for Quake-3-BSP-Renderer
Users that are interested in Quake-3-BSP-Renderer are comparing it to the libraries listed below
Sorting:
- Elegant bindings to glslang and SPIRV-Cross☆12Updated 2 years ago
- Collection of raymarching 3D fractals for OSX using Swift and Metal☆21Updated 5 years ago
- Swift bindings to bgfx – a cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library☆79Updated 8 years ago
- Light-weight online font texture atlas builder☆13Updated last year
- Vulkan sample using Swift+SDL2, built using SwiftPM (WIP)☆19Updated 5 years ago
- A Signed Distance Bounds renderer using Apple's Metal compute pipeline☆32Updated 5 years ago
- Vulpes is C++ STL compute library for Metal Programming on iOS and Mac OS X GPUs☆30Updated 9 years ago
- MetalCity - a procedural night city landscape generator☆38Updated 4 years ago
- Load ram model from obj with Model I/O, bake ambient occlusion, draw with MetalKit -> Profit☆10Updated 3 years ago
- ☆14Updated 2 years ago
- A cross-platform render-graph based rendering system written in Swift☆162Updated last month
- A simple 3D engine written in Swift + Metal, for educational purposes.☆52Updated 5 years ago
- A live editing environment for Apple's Metal MSL shader libraries☆49Updated 8 years ago
- Personal test project using Metal (Mac)☆23Updated 2 years ago
- Simple demo project with Metal on Swift☆22Updated 5 years ago
- ☆54Updated 6 years ago
- Metal ray-tracer source code☆66Updated last year
- A minimal metal application☆14Updated 4 years ago
- Demo Apps for the Fireblade Entity-Component System (ECS)☆27Updated 3 weeks ago
- A simple demonstration of Metal 3.0 mesh shaders☆54Updated 2 years ago
- Rendering text in SceneKit using SDF fonts.☆14Updated 5 years ago
- Awesome normal map editor for Mac OS X☆18Updated 9 years ago
- Swift + Metal real-time ray tracing☆11Updated 8 years ago
- Playing with Metal☆47Updated 7 years ago
- OpenGL Loader☆50Updated 3 months ago
- A scene graph based framework for interactive 3D applications☆38Updated this week
- A natural Swift interface for Vulkan☆13Updated 5 years ago
- Glitchless smooth window resizing in Metal☆54Updated 6 years ago
- A voxel engine written in Swift☆36Updated 5 years ago
- Swift C++ integration through C wrapper with SPM on a single package☆38Updated 7 years ago