A very unpolished quake 3 map reader and renderer written in Swift, using Metal, for iOS
☆18Apr 5, 2018Updated 8 years ago
Alternatives and similar repositories for Quake-3-BSP-Renderer
Users that are interested in Quake-3-BSP-Renderer are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- This is a demo project for Write WebAssembly in Swift and use it in Swift App☆16Jun 11, 2022Updated 4 years ago
- A map editor designed for rapid iteration☆23May 6, 2024Updated 2 years ago
- OpenGL based Quake BSP map viewer☆14Nov 14, 2014Updated 11 years ago
- Elegant bindings to glslang and SPIRV-Cross☆12Nov 12, 2025Updated 9 months ago
- A bevy crate to easily show toast notifications to the player☆20Sep 10, 2023Updated 2 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Port of WiggleWizard's Quake 3 Unity3D code to Godot☆27Feb 2, 2021Updated 5 years ago
- ArghRad decompiled source☆11Dec 24, 2022Updated 3 years ago
- Example of implementing low-poly water using SceneKit and Metal.☆16Jan 28, 2019Updated 7 years ago
- Native Swift Runtime Libraries☆41Aug 16, 2019Updated 7 years ago
- Personal test project using Metal (Mac)☆23Feb 4, 2023Updated 3 years ago
- Setup Swift (on Windows) on GitHub Actions Builders☆38Mar 10, 2026Updated 5 months ago
- A multi-platform Swift game engine☆16Jan 1, 2017Updated 9 years ago
- Qt OpenGL MD3 (Quake 3) Model Renderer☆12Oct 3, 2015Updated 10 years ago
- A demonstration of ARKit scene reconstruction with the new iPad Pro with LiDAR sensor☆69Sep 14, 2020Updated 5 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- OpenGL Quake BSP viewer with Oculus Rift support☆38Aug 18, 2020Updated 6 years ago
- Swiftlint, SwiftGen and Sourcery for your SPM package☆15Aug 1, 2022Updated 4 years ago
- RenderWare implementation in TypeScript☆10Dec 8, 2022Updated 3 years ago
- Quake II 3.21 'Capture The Flag' for Yamagi Quake II☆21Aug 22, 2026Updated last week
- Debug Adapter Protocol (DAP) SDK for Swift☆15Jun 25, 2020Updated 6 years ago
- Exposes DirectX 12's low level interface to Swift.☆16Oct 31, 2021Updated 4 years ago
- ☆17Nov 12, 2025Updated 9 months ago
- [Lib][Version 0.9][Partially Functional][WIP] A C++ 11 wrapper for Core Profile OpenGL allowing to write complete applications in a reduc…☆12Jul 13, 2025Updated last year
- Demo how to use CMHeadphoneMotionManager with SceneKit☆15Sep 15, 2020Updated 5 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- Blender 2.80 addon for loading Quake engine BSP files☆35Mar 21, 2022Updated 4 years ago
- 3D Engine made from scratch, developed in Apple's native technologies 🍏☆35Jan 23, 2026Updated 7 months ago
- Basic template for browser apps built with SwiftWasm☆15Jan 15, 2021Updated 5 years ago
- A simple 3D engine written in Swift + Metal, for educational purposes.☆55Apr 6, 2020Updated 6 years ago
- ☆15Oct 21, 2021Updated 4 years ago
- Table viewer and editor for egui☆21Aug 20, 2026Updated last week
- GameMath provides common types, related functions, and operators used for interactive realtime simulations (games).☆50May 21, 2023Updated 3 years ago
- OpenCombine helpers for JavaScriptKit/WebAssembly APIs☆32May 12, 2022Updated 4 years ago
- PonyMUD - A multiplayer text adventure game written in Pony☆11Aug 17, 2017Updated 9 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Simple demo project with Metal on Swift☆22Oct 26, 2019Updated 6 years ago
- Fork of the official quake2-rerelease-dll☆25Mar 5, 2024Updated 2 years ago
- GLSL implementation of the Cook-Torrance shader model☆16Mar 2, 2024Updated 2 years ago
- Load Quake 1 .bsp maps into Unity3D☆66Jul 25, 2023Updated 3 years ago
- Type-safe routing in SwiftUI☆23Aug 25, 2020Updated 6 years ago
- C++14 compatible observer pattern / signal slot pattern that can ignore extra parameters like Qt's signals and slots.☆19Dec 30, 2021Updated 4 years ago
- A Blender Import/Export plugin for GTA 3D era models (DFF). Based on maxorator's plugin. Changes to the file are MIT Licensed.☆15Apr 9, 2018Updated 8 years ago