stuartcarnie / SwiftSPIRV-CrossLinks
Elegant bindings to glslang and SPIRV-Cross
☆12Updated 2 years ago
Alternatives and similar repositories for SwiftSPIRV-Cross
Users that are interested in SwiftSPIRV-Cross are comparing it to the libraries listed below
Sorting:
- Swift bindings to bgfx – a cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library☆79Updated 8 years ago
- Cross-platform math library with SIMD support☆66Updated 3 years ago
- A dependency free, lightweight, fast math library for 2D and 3D vectors, quaternions and matrices in Swift with (optional) SIMD support.☆41Updated 4 months ago
- Demo Apps for the Fireblade Entity-Component System (ECS)☆27Updated 4 months ago
- Vulkan bindings for Swift☆11Updated 3 years ago
- A voxel terrain - ala Comanche for iOS☆22Updated 2 years ago
- pure swift OpenGL function loading☆33Updated 7 years ago
- A visual Metal shader editor for macOS and iPadOS☆60Updated last year
- MTLTexture Viewer☆18Updated last year
- Swift Package Manager plug-in to compile Metal files that can be debugged in Xcode Metal Debugger.☆36Updated last month
- Windows Metadata Parser in Swift☆20Updated 2 years ago
- MetalCity - a procedural night city landscape generator☆39Updated 4 years ago
- Type safety for Metal 🤘☆37Updated 3 months ago
- OpenCombine helpers for JavaScriptKit/WebAssembly APIs☆32Updated 3 years ago
- Swift WebAssembly runtime powered by WAMR☆34Updated 4 years ago
- Simple Entity Component System in Swift 📦☆17Updated 3 years ago
- Vulkan sample using Swift+SDL2, built using SwiftPM (WIP)☆19Updated 5 years ago
- A voxel engine written in Swift☆36Updated 5 years ago
- A demonstration of 2D animated instanced drawing in Metal☆21Updated 2 years ago
- Sample code for the "Fundamentals of 3D Graphics Programming with Metal" workshop at One More Thing 2025☆46Updated 2 months ago
- An arm64 disassembler written in Swift.☆14Updated 3 years ago
- Swift bindings for libgit2.☆21Updated 2 years ago
- Example of implementing low-poly water using SceneKit and Metal.☆16Updated 6 years ago
- GameMath provides common types, related functions, and operators used for interactive realtime simulations (games).☆52Updated 2 years ago
- The included playground is a SceneKit (3D) version of Apple's "Pathfinder" demo, which was originally developed using SpriteKit (2D)☆30Updated 2 years ago
- A simple 3D engine written in Swift + Metal, for educational purposes.☆52Updated 5 years ago
- A high-level Swift framework that simplifies working with GPU Metal Compute.☆63Updated 3 weeks ago
- SwiftGL Image Library☆20Updated 7 years ago
- A live editing environment for Apple's Metal MSL shader libraries☆49Updated 8 years ago
- A lightweight Swift package built for simple 2D bin packing on iOS / macOS☆16Updated 4 years ago