Green-Sky / imgui_entt_entity_editor_demoLinks
demo code for https://github.com/Green-Sky/imgui_entt_entity_editor
☆16Updated 3 years ago
Alternatives and similar repositories for imgui_entt_entity_editor_demo
Users that are interested in imgui_entt_entity_editor_demo are comparing it to the libraries listed below
Sorting:
- Everything I am (was...) passionate about - the best game engine ever☆50Updated 4 years ago
- Igneous is an open source game engine written in C++.☆52Updated 4 years ago
- A database inspired entity-component system for computer games☆14Updated 4 years ago
- C++17 Entity Component System☆40Updated 2 years ago
- An entity component framework.☆55Updated 3 years ago
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆44Updated last month
- Non-intrusive and customizable C++ GUI library☆12Updated 5 years ago
- A game engine. That breathes fire and awesomeness☆14Updated 6 years ago
- Cross-platform entry point library☆65Updated last month
- 🛠️ A simple ECS library made for learning purposes (header-only)☆17Updated 4 years ago
- Small C++ workstealing task scheduler meant for gamedev.☆34Updated 4 years ago
- A 2d Game Engine written in C++20.☆32Updated 4 years ago
- A generic game loop implementation in C++☆12Updated last year
- the Donald Trump of the ECS libraries☆67Updated 4 years ago
- A simple, configurable and extendible build system for gamedev.☆25Updated last year
- Simple example of a breakout game, using SDL and Entt.☆44Updated 4 years ago
- Small footprint UI library for games & apps (branch)☆47Updated 5 months ago
- A single header library for managing game entity hierarchies.☆40Updated 4 years ago
- What a stupid name for a library☆51Updated 5 years ago
- Ariyana is an open source and free WIP game engine.☆12Updated 6 years ago
- A hierarchical component entity system based game engine☆54Updated 7 months ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated 2 years ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆47Updated 4 years ago
- ☆29Updated 9 years ago
- Hobby C++ game engine☆37Updated 2 years ago
- A vectorized software rasterization pipeline optimized for rendering a sparse set of pixels with 16x MSAA.☆16Updated 8 years ago
- ENGINE..... vrooooommm☆35Updated 3 months ago
- OpenEcs - A fast, clean, typesafe, C++11, header only, Entity Component System☆38Updated 8 years ago
- Archived!☆27Updated 3 years ago