twobitcoder101 / FlatPhysics
Basic 2D rigid body physics engine.
☆53Updated 3 years ago
Alternatives and similar repositories for FlatPhysics:
Users that are interested in FlatPhysics are comparing it to the libraries listed below
- 2D game extension library for Monogame.☆47Updated 2 years ago
- ☆12Updated 2 years ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆20Updated 2 years ago
- 2D physics engine in C#☆31Updated 2 months ago
- ☆79Updated 8 months ago
- Complete source code for the FlatAsteroids MonoGame project.☆16Updated 4 years ago
- Planetary voxel octree LOD (Level of Detail) Terrain☆19Updated last year
- Source code for triangulating a polygon.☆9Updated 3 years ago
- A simple and fast Entity-Component-System for C#.☆7Updated 3 years ago
- A C# port of EnTT, a game engine agnostic Entity-Component-System☆55Updated 6 months ago
- Simple realtime app framework☆45Updated last year
- Static only physics engine that half works but does interesting stuff with continuing a tick with restricted angles upon collisions.☆17Updated 11 months ago
- C# port of the Cylcone physics engine☆53Updated 3 years ago
- Box2D.NET - a port of Box2D, is a 2D physics engine for games, .NET C#, Unity3D, servers☆26Updated last week
- 🌱 Tofu3D C# OpenGL game engine. Started development in 2018.☆18Updated this week
- ☆23Updated last week
- A cross-platform, realtime physics engine for all .NET apps.☆45Updated 3 years ago
- A game engine using C# / OpenTK, not very good☆20Updated 2 years ago
- A tutorial for ENet written in MarkDown.☆14Updated 3 years ago
- A powerful immediate mode .net UI Library powering the Prowl Game Engine!☆23Updated this week
- ☆96Updated 3 years ago
- 3D game in MonoGame☆27Updated 10 months ago
- C# Entity Component System example from my blog☆13Updated 4 years ago
- Optimised ray marching for voxel worlds, written in C# and open sourced from the Vercidium Engine.☆44Updated 5 years ago
- SharpDX earth-size planetary terrain achieved through 3d noise, cubicle quadtrees, and double-precision simulation space☆10Updated 8 years ago
- Custom Tilemap creator program made in WPF. This data can easily be loaded into other programs and game engines such as Unity and Unreal.☆9Updated 2 years ago
- Data-oriented C# Game Engine with libraries & shaders hot-reloading.☆83Updated 3 months ago
- Write shaders in C#, then translate them to HLSL or GLSL source.☆41Updated 2 years ago
- Minimal rigid body physics simulation☆19Updated 7 months ago
- ☆155Updated 7 months ago