isonil / EntityComponentSystem
A simple and fast Entity-Component-System for C#.
☆6Updated 3 years ago
Alternatives and similar repositories for EntityComponentSystem:
Users that are interested in EntityComponentSystem are comparing it to the libraries listed below
- Xenko Marching Cubes Terrain Example☆10Updated 5 years ago
- Simple, modern, code-only C# game engine!☆22Updated 5 months ago
- Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to …☆25Updated 3 weeks ago
- A game engine using C# / OpenTK, not very good☆20Updated 2 years ago
- ☆20Updated this week
- An experiment to write a faster/native version of SveltoECS's FasterDictionary☆16Updated 6 years ago
- A straightforward C# port of Recast\Detour libraries *Fork, autoupdate scripts to Unity5, Example scene for procedural mesh☆8Updated 9 years ago
- The innovative easy-to-use high performance multiplayer solution☆16Updated 2 weeks ago
- Lets you view and edit node graphs inside Unity☆13Updated 5 years ago
- An entity component system framework for C#, Unity.☆37Updated 2 years ago
- Goal Oriented Action Planning C#/.NET Library☆64Updated 4 years ago
- Multiplatform Build Settings is an Unity tool for building to multiple platforms at once, each with their own unique settings.☆10Updated 7 months ago
- High Performance QuadTree's for C# with proper struct support☆18Updated 2 years ago
- An ECS framework designed to be easy to use and learn.☆22Updated 2 years ago
- Simple 3D waypoint system and pathfinding tool with graphs☆12Updated last month
- Parser and compiler for the Stride shader language into SPIR-V☆13Updated 3 weeks ago
- This is the source code for my tutorial of tile blending / edge smoothing in Unity☆19Updated last year
- Xenko CEDEC 2015 demo (by Silicon Studio)☆15Updated last year
- ☆10Updated 5 years ago
- C# ECS Benchmarks☆29Updated last month
- Simple to use list view for Unity editor☆17Updated 6 years ago
- 2D physics engine in C#☆31Updated last month
- Comparing C# ECS with Benchmark.Net and Roslyn Source Generators☆21Updated this week
- Object pooling library for C# and Unity3D☆14Updated last year
- The next generation of Titan☆9Updated 3 weeks ago
- A small C# JSON library optimized for speed.☆22Updated last year
- ☆29Updated last year
- C# Game engine using Raylib-CS + Entitas lite as an ECS. Has its own UI and content system.☆13Updated 3 months ago
- Blazing fast collection implementation in unmanaged heap written in modern C#, useful for buffers you have to pass the pointer to native …☆18Updated 3 years ago
- ☆17Updated 5 years ago