needle-mirror / com.unity.physicsLinks
[Mirrored from UPM, not affiliated with Unity Technologies.] π¦ Unitys C# stateless physics library.Built on top of the Unity C# DOTS framework, Unity Physics is network-ready, completely customizable, and built for performance out of the box. Whether youre building the next mobile hit or a new networked multiplayer console experience, Unity Phyβ¦
β46Updated last month
Alternatives and similar repositories for com.unity.physics
Users that are interested in com.unity.physics are comparing it to the libraries listed below
Sorting:
- Modular and high-performed Unity Goal Oriented Action Planner with well designed visual graph editorβ78Updated last year
- Spatial hashing for Unity using ECS/DOTSβ57Updated 2 years ago
- Concept about UtilityAI in ECSβ53Updated 5 years ago
- UniRecast - navigation mesh toolset for Unity3D using DotRecastβ75Updated 3 months ago
- A helper library for Unity Jobs, System.Threading, Async/Await and Coroutines in Unity.β46Updated 2 years ago
- Unity APIs that may be useful but not mentioned in the documentation.β43Updated 9 months ago
- β37Updated this week
- β63Updated 2 years ago
- This project demonstrates a few ways to implement moving 3d objects (casters) that project some decal (see Decal Documentation in URP) onβ¦β52Updated 3 years ago
- Unity project showcasing A* pathfinding, fully jobified & burst compiled. It also contains examples of RaycastCommand and BoxcastCommand β¦β47Updated 4 years ago
- Solution of Unity instancing mesh render with GPU culling.β34Updated 3 years ago
- To demonstrate the uses of Unity Stencil Buffer with outlining, filling polygons, defining reflected area and depth failed method of shadβ¦β47Updated 4 years ago
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithmβ44Updated 4 years ago
- Proof of concept wrapper to allow using Unity Physics directly with Game Objects (without ECS).β65Updated 7 months ago
- This is a port of Erin Catto/box2d's b2_dynamic_tree from C++ to C#, intended for use in Unity. It's a very faithful translation with a cβ¦β55Updated 3 years ago
- State saving for Unity DOTSβ66Updated last year
- Unity Inspector Graph Toolβ76Updated last year
- β54Updated last year
- Nanite in Unity Now!β78Updated 3 months ago
- Runtime authoring solution for Entitiesβ53Updated 2 years ago
- A fixed-point math library similar to unity.mathematicsβ31Updated 2 weeks ago
- DOTS 1.0 Producive PathFinding by NavMeshQuereβ16Updated 2 years ago
- A simple collection of jobs used for view frustum cullingβ52Updated 6 years ago
- Unity animation compressorβ77Updated last year
- Fast, idiomatic C# implementation of Flatbuffersβ51Updated last year
- A Min/Max heap data structure for Unity. Compatible with the Unity Job system and Burst compiler.β55Updated 2 years ago
- Editor of `BlobAsset`β33Updated 3 years ago
- The Unity BRG Containerβ92Updated last year
- Unity Netcode/Network Benchmark Comparison. Fusion, Fishnet, Mirror, Mirage, Netick, NGOβ56Updated 6 months ago
- Memory-compact BehaviorTree (use c# unsafe pointer && struct)β52Updated 2 years ago