mattleibow / jitterphysics
A cross-platform, realtime physics engine for all .NET apps.
☆42Updated 3 years ago
Related projects: ⓘ
- C# port of the Cylcone physics engine☆49Updated 2 years ago
- This is a port of Erin Catto/box2d's b2_dynamic_tree from C++ to C#, intended for use in Unity. It's a very faithful translation with a c…☆49Updated 2 years ago
- C# cross precision 3D maths library.☆44Updated 2 years ago
- A C# QuadTree implementation specifically designed for testing AABB collisions in 2D space.☆34Updated 9 years ago
- Simple separating axis implementation in Unity☆30Updated 6 years ago
- [Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Unitys C# stateless physics library.Built on top of the Unity C# DOTS fra…☆38Updated this week
- 3D A* Pathfinding that doesn't need baked navmeshes and can be used with dynamically created terrain (MapMagic or other)☆76Updated last year
- Experimental Unity package to enable access to NVIDIA PhysX SDK 4 from within Unity.☆122Updated 3 years ago
- Basic 2D rigid body physics engine.☆44Updated 3 years ago
- 2D physics engine in C#☆27Updated 4 years ago
- 2D game extension library for Monogame.☆42Updated last year
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆19Updated 2 years ago
- A sample BRG project for the blog post @ https://gamedev.center☆54Updated last year
- PathFinding On Gpu, It contains flow pathfinding. this purpose is to Study About Compute Shader.☆19Updated 4 years ago
- GPU-Driven in Unity☆21Updated 3 years ago
- Fast implementation of Naive SurfaceNets in Unity☆31Updated 2 years ago
- Automatically exported from code.google.com/p/box2dx☆22Updated 5 years ago
- Comparison chart for C# ECS solutions/frameworks☆50Updated last year
- A simple boids simulation to show the difference between spatial partitioning structures☆37Updated last year
- Very simple, lightweight Entity Component System platform based on archetype architecture☆25Updated 4 years ago
- Tree&Grass System for Unity URP.☆103Updated 9 months ago
- a .NET compatible P/Invoke wrapper around meshoptimizer☆21Updated 5 years ago
- Data-oriented C# Game Engine with libraries & shaders hot-reloading.☆74Updated last year
- ☆117Updated this week
- The Entities package provides a modern Entity Component System (ECS) implementation with a basic set of systems and components made for U…☆67Updated this week
- A 2D Physics Library for Networked Games☆46Updated 5 years ago
- Jolt Physics bindings for Unity☆101Updated this week
- Virtual File System (VFS) is a framework to create virtual file system from folders or zipped archives in a specific order merging their …☆53Updated 4 months ago
- Unity Animation Engine by Playable API☆41Updated 6 years ago
- Simple lego game made along with simple Unity inspired game engine.☆18Updated 7 years ago