twobitcoder101 / Flat
2D game extension library for Monogame.
☆42Updated last year
Related projects: ⓘ
- Basic 2D rigid body physics engine.☆44Updated 3 years ago
- A C# port of EnTT, a game engine agnostic Entity-Component-System☆53Updated 11 months ago
- ☆50Updated this week
- C# Entity Component System example from my blog☆13Updated 3 years ago
- Automatically updated C# bindings for flecs https://github.com/SanderMertens/flecs with native dynamic link libraries.☆60Updated 11 months ago
- 2D physics engine in C#☆27Updated 4 years ago
- The official repo of the HexaEngine game engine☆69Updated last week
- Probably the simplest to use ECS for C#☆76Updated last year
- Data-oriented C# Game Engine with libraries & shaders hot-reloading.☆74Updated last year
- Tofu3D C# OpenGL game engine [developed on MacOS, at some point it ran on Windows and Linux too, but I haven't tested that in a long time…☆17Updated last month
- JoltPhysics C# bindings☆216Updated this week
- A C# library to read .vox files created with MagicaVoxel☆62Updated last year
- C# port of Vulkan Game Engine Tutorial☆54Updated 8 months ago
- Generation of planets with dynamic terrain☆108Updated 2 years ago
- Compute, Tessellation and Geometry Shader Samples for MonoGame☆46Updated 4 months ago
- A tiny bevy-like archetype-style ECS library for dotnet☆100Updated this week
- ☆16Updated 4 months ago
- Simple to use tweening library for flax. Now with SEQUENCES☆23Updated 5 months ago
- Performance oriented voxel engine for unity.☆99Updated 2 weeks ago
- Voxel world members only☆33Updated last year
- A C# wrapper for flecs☆124Updated this week
- Optimised voxel mesh generation, written in C# and open sourced from the Vercidium Engine.☆104Updated 5 months ago
- This is a 3d graphics engine that focusses on rendering voxels as fast as possible without sacrificing dynamic geometry.☆58Updated 4 months ago
- Benchmarks of some C# ECS frameworks.☆119Updated 2 months ago
- A cross-platform, realtime physics engine for all .NET apps.☆42Updated 3 years ago
- Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.☆219Updated this week
- An importer and processor which handles fbx files with animations, bones, and meshes being used within MonoGame☆9Updated last year
- A fully featured modular character controller for Flax Engine.☆33Updated 2 years ago
- DreamBit is a Monogame engine developped as an extension for Visual Studio☆12Updated 11 months ago
- A C# QuadTree implementation specifically designed for testing AABB collisions in 2D space.☆34Updated 9 years ago