twobitcoder101 / FlatLinks
2D game extension library for Monogame.
☆47Updated 2 years ago
Alternatives and similar repositories for Flat
Users that are interested in Flat are comparing it to the libraries listed below
Sorting:
- Basic 2D rigid body physics engine.☆54Updated 3 years ago
- A C# port of EnTT, a game engine agnostic Entity-Component-System☆56Updated 8 months ago
- ☆12Updated 2 years ago
- Data-oriented C# Game Engine with libraries & shaders hot-reloading.☆87Updated 4 months ago
- 2D physics engine in C#☆35Updated 3 months ago
- Performance oriented voxel engine for unity.☆111Updated 6 months ago
- A tiny bevy-like archetype-style ECS library for dotnet☆123Updated 2 weeks ago
- ☆27Updated last week
- Complete source code for the FlatAsteroids MonoGame project.☆16Updated 4 years ago
- Probably the simplest to use ECS for C#☆91Updated last year
- The official repo of the HexaEngine game engine☆117Updated 3 months ago
- ☆17Updated last week
- Jolt Physics bindings for Unity☆146Updated 2 months ago
- ☆97Updated 3 years ago
- C# port of Vulkan Game Engine Tutorial☆65Updated last year
- Source code for triangulating a polygon.☆9Updated 3 years ago
- JoltPhysics C# bindings☆313Updated this week
- 🌱 Tofu3D C# OpenGL game engine. Started development in 2018.☆20Updated this week
- A fully featured modular character controller for Flax Engine.☆43Updated 2 years ago
- Automatically updated C# bindings for flecs https://github.com/SanderMertens/flecs with native dynamic link libraries.☆58Updated last year
- Planetary voxel octree LOD (Level of Detail) Terrain☆21Updated last year
- A C# wrapper for flecs☆191Updated last month
- SharpDX earth-size planetary terrain achieved through 3d noise, cubicle quadtrees, and double-precision simulation space☆10Updated 8 years ago
- C# port of the Cylcone physics engine☆53Updated 3 years ago
- Some quick examples to show how to use HLSL shaders in MonoGame☆35Updated 6 months ago
- Generation of planets with dynamic terrain☆132Updated 3 years ago
- Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.☆334Updated last week
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆20Updated 3 years ago
- Optimised voxel mesh generation, written in C# and open sourced from the Vercidium Engine.☆114Updated last year
- Auto-generated C# bindings for Box2D 3.0☆23Updated last month