turanszkij / WickedEngineDemos
Demo/test scenes for Wicked Engine [obsolete]
☆12Updated 7 years ago
Related projects ⓘ
Alternatives and complementary repositories for WickedEngineDemos
- Editor for Wicked Engine [obsolete] - Moved to main engine repo☆9Updated 8 years ago
- Sample code for the Gemcutter game framework.☆13Updated 9 months ago
- Render plugin for Lumix engine, raytracing (raymatching) voxel renderer☆9Updated 5 years ago
- C# plugin for Lumix Engine☆21Updated 2 weeks ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 6 years ago
- Grass rendering using geometry instancing in Direct3D 10.☆13Updated 7 years ago
- A simple game engine written in C++☆37Updated 7 years ago
- Clone from http://sourceforge.net/projects/softpixelengine/, http://softpixelengine.sourceforge.net/☆13Updated 9 years ago
- A bgfx port of lightmapper.h☆16Updated 8 years ago
- AMD tessellation sample based on DirectX 11☆34Updated 8 years ago
- A shader effect compiler for GLSL☆21Updated 4 years ago
- SSE Frustum Culling Demo☆69Updated 3 years ago
- Former 3D game engine, now available to public for educational and testing purposes☆16Updated 7 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Forward plus rendering using Vulkan☆29Updated 7 years ago
- Software rasterization occlusion culling library☆39Updated 9 years ago
- Entity component system geared for games☆16Updated 5 years ago
- Realistic water scene node for Irrlicht☆26Updated 8 years ago
- Personal game engine project for learning real-time rendering techniques and engine architecture☆11Updated 4 years ago
- C++ texture atlas generator☆17Updated 9 years ago
- Material Graph Editor for Urho3D engine☆26Updated 2 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 5 months ago
- A fragment-shader skydome implementation☆47Updated 5 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated last year
- DXT compression and image processing☆16Updated 2 years ago
- MIT Licensed Open Source version of Torque 3D from GarageGames☆11Updated 9 years ago
- Funky cross-platform game engine used by Funktronic Labs☆24Updated 10 years ago