AdamYuan / DeepGBufferGILinks
Implementation of "Deep G-Buffers for Stable Global Illumination Approximation" using OpenGL 4.5
☆10Updated 6 years ago
Alternatives and similar repositories for DeepGBufferGI
Users that are interested in DeepGBufferGI are comparing it to the libraries listed below
Sorting:
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆15Updated 5 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆40Updated 7 months ago
- Tutorial Project for Screen Space Reflection☆10Updated 10 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆15Updated 5 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆56Updated 3 years ago
- Performance and bandwidth tester for D3D12 memory pools☆28Updated last year
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 6 years ago
- Checkerboard rendering with Magnum and OpenGL☆43Updated 3 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 4 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆62Updated 5 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- My personal physically-based volume rendering lab on GPU