Implementation of "Deep G-Buffers for Stable Global Illumination Approximation" using OpenGL 4.5
☆11Jul 12, 2019Updated 6 years ago
Alternatives and similar repositories for DeepGBufferGI
Users that are interested in DeepGBufferGI are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Like the Vulkan C API but with quality of life improvements of C++☆12Feb 24, 2024Updated 2 years ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆56Dec 24, 2021Updated 4 years ago
- Repository of Abandoned Art Project by Matt Pearson☆17Dec 12, 2021Updated 4 years ago
- Tiny Global Illumination OpenGL Renderer☆52Dec 4, 2015Updated 10 years ago
- Screen Space Bent Normals☆19Apr 23, 2012Updated 14 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Jun 4, 2017Updated 8 years ago
- Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neigh…☆13Apr 20, 2026Updated 2 weeks ago
- Game engine, written in C++ with OpenGL and D3D11. Has a custom shader language, that gets converted to HLSL/GLSL.☆14Mar 25, 2026Updated last month
- a close enough approximation of the shadertoy framework☆12Jul 2, 2020Updated 5 years ago
- A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.☆21Jun 24, 2023Updated 2 years ago
- Screen space global illumination for GameMaker☆29Jul 30, 2023Updated 2 years ago
- Modification of the Nvidia Cascading Shadow Maps demo using a pure shader based approach over immediate mode☆32Apr 15, 2016Updated 10 years ago
- HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/☆67Feb 29, 2024Updated 2 years ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆35Sep 4, 2022Updated 3 years ago
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- ☆10Apr 22, 2016Updated 10 years ago
- GAMES104源码抄写学习☆20Dec 12, 2022Updated 3 years ago
- Real-Time Global Illumination - University of Leeds MSc Project.☆47Oct 7, 2021Updated 4 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆65Sep 19, 2021Updated 4 years ago
- GPU-accelerated path tracer☆13Sep 30, 2015Updated 10 years ago
- [ Unreal to Unity ] Exponential Height Fog☆34Jul 23, 2019Updated 6 years ago
- ☆57Dec 14, 2020Updated 5 years ago
- Goal Oriented Action Planning☆11Jan 22, 2026Updated 3 months ago
- A simple framework for automating content pipelines for indie games☆13Jan 21, 2024Updated 2 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- https://github.com/vsg-dev/VulkanSceneGraph SDL Integration☆11Jun 25, 2024Updated last year
- SPIR-V Code Generator / Graph Editor GUI☆67Apr 12, 2021Updated 5 years ago
- This is the implementation of Visual Simulation of Smoke by Ronald Fedkiw, Jos Stam, and Henrik Wann Jensen at SIGGRAPH 2001.☆21May 21, 2021Updated 4 years ago
- ☆12Oct 22, 2016Updated 9 years ago
- OpenGL Renderer w/ FrameGraph☆120Mar 2, 2025Updated last year
- 🐶chihuahua - tiny & fast rendering library☆13Aug 9, 2016Updated 9 years ago
- Voxel Cone Tracing Implementation☆16Nov 18, 2021Updated 4 years ago
- Robust Global Illumination in 99 lines of C++☆12Sep 19, 2019Updated 6 years ago
- volumetric path tracer for heterogeneous volume☆10Jun 15, 2024Updated last year
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A ImGui Pack of many modules im using build as one shared lib☆14Apr 27, 2026Updated last week
- Tutorial Project for Screen Space Reflection☆11Mar 26, 2015Updated 11 years ago
- Implementation of the SIGGRAPH Asia 2024 conference paper "A Statistical Approach to Monte Carlo Denoising" [Sakai et al. 2024] based on …☆18Oct 15, 2025Updated 6 months ago
- A simple and fast Qt image viewer☆12Jan 6, 2015Updated 11 years ago
- my dwm build☆14Feb 23, 2023Updated 3 years ago
- Vector math and other CUDA helper functions for OptiX kernels☆10Oct 21, 2024Updated last year
- An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.☆137Jan 24, 2024Updated 2 years ago