bekasov / Cloned.SoftPixelEngineLinks
Clone from http://sourceforge.net/projects/softpixelengine/, http://softpixelengine.sourceforge.net/
☆13Updated 9 years ago
Alternatives and similar repositories for Cloned.SoftPixelEngine
Users that are interested in Cloned.SoftPixelEngine are comparing it to the libraries listed below
Sorting:
- Nebula Trifid☆71Updated last year
- Graphics Framework (engine) with modular architecture☆13Updated 6 years ago
- Everything I am (was...) passionate about - the best game engine ever☆50Updated 4 years ago
- Core libraries and utilities☆35Updated 2 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- Unigine engine version 0.2 from http://frustum.org hacked to compile with modern libs☆45Updated 11 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated last year
- GameDev framework under heavy development used as a personal test bed for rendering techniques and game mechanics. Have a look around. Yo…☆17Updated last month
- DirectX 11-based rendering framework designed for rapid prototyping☆19Updated 10 years ago
- Forward plus rendering using Vulkan☆34Updated 8 years ago
- Igneous is an open source game engine written in C++.☆52Updated 4 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- Example projects for the bs::framework☆64Updated 2 years ago
- Lightmap generator for Urho3D based on Hugo Elias's Radiosity.☆24Updated 7 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 7 years ago
- Former 3D game engine, now available to public for educational and testing purposes☆16Updated 8 years ago
- A game engine. That breathes fire and awesomeness☆14Updated 6 years ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆97Updated 8 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- C++ Game Engine☆37Updated 2 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated 2 years ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 5 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Created by Elliot Jimenez and Jordi Oña☆12Updated 7 years ago
- A simple, configurable and extendible build system for gamedev.☆25Updated last year
- Scriptable editor for Urho3D☆14Updated 6 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- C++ reflection☆47Updated 7 years ago
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆68Updated 7 years ago