bekasov / Cloned.SoftPixelEngineLinks
Clone from http://sourceforge.net/projects/softpixelengine/, http://softpixelengine.sourceforge.net/
☆13Updated 10 years ago
Alternatives and similar repositories for Cloned.SoftPixelEngine
Users that are interested in Cloned.SoftPixelEngine are comparing it to the libraries listed below
Sorting:
- Nebula Trifid☆71Updated last year
- Graphics Framework (engine) with modular architecture☆14Updated 6 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated last year
- Unigine engine version 0.2 from http://frustum.org hacked to compile with modern libs☆47Updated 11 years ago
- A simple, configurable and extendible build system for gamedev.☆25Updated last year
- Software rasterization occlusion culling library☆39Updated 9 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- A bgfx port of lightmapper.h☆17Updated 9 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- SSE Frustum Culling Demo☆72Updated 4 years ago
- A game engine. That breathes fire and awesomeness☆14Updated 6 years ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 6 years ago
- Former 3D game engine, now available to public for educational and testing purposes☆16Updated 8 years ago
- AGE - C++11 OpenGL4 Game Engine☆48Updated 9 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated 2 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆19Updated 10 years ago
- DynamicResolutionRendering_source_V3_update☆35Updated 8 years ago
- Graphics prototyping framework☆37Updated last year
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- Game engine☆58Updated 10 months ago
- Frustum culling with an octree and depth sorting with a mergeable heap priority queue☆12Updated 13 years ago
- Core libraries and utilities☆35Updated 3 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- Everything I am (was...) passionate about - the best game engine ever☆50Updated 4 years ago
- Game Engine☆129Updated 6 years ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆43Updated 5 years ago
- GameDev framework under heavy development used as a personal test bed for rendering techniques and game mechanics. Have a look around. Yo…☆17Updated 3 weeks ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 7 years ago