ymesh / meShaderEd
The RenderMan Shader Editor
☆22Updated 5 years ago
Related projects ⓘ
Alternatives and complementary repositories for meShaderEd
- Cmake Find modules for common vfx software, and general Cmake utility code☆110Updated 6 years ago
- Embree viewer is a simple implementation of a progressive renderer, based on Intel's Embree raytracing kernels. Its UI is written in SDL2…☆28Updated 4 years ago
- The Arnold Syntax Highlighter modules makes it easier to compose and edit Solid Angle Arnold scene source (.ASS) and Arnold Metadata (.MT…☆23Updated 4 years ago
- Toolset for visualizing and rendering openvdb volumes in Maya☆41Updated 5 years ago
- An OSL Shader Library For Controllable, Complex, Plausible Materials☆15Updated 9 years ago
- PBRT Plugin for Maya. PBRT v2 is described in Physically Based Rendering: From Theory To Implementation book☆22Updated 11 years ago
- open source Ptex utilities (e.g. texture transfer)☆68Updated 2 years ago
- Converting Disney's Moana Island Scene to USD☆41Updated 4 years ago
- Blender Foundation Cycles Fork☆30Updated 3 years ago
- A maya node to display PrMan point clouds☆29Updated 15 years ago
- Python module for Houdini that allows users to export Houdini particles to Thinkbox PRT format☆38Updated 7 years ago
- My set of OpenColorIO tools and plugins. It currently contains plugins for Houdini and Maya, as well as a tiny Qt standalone application☆53Updated 10 years ago
- A plugin to create a reticle for a camera in Maya☆45Updated 7 months ago
- Houdini Ocean Toolkit☆73Updated last year
- Tools for reading Autodesk Maya Bifröst files☆16Updated 6 years ago
- Psyop's collection of extensions for Fabric Engine.☆15Updated 8 years ago
- Houdini Engine integration for Isotropix Clarisse☆24Updated 6 years ago
- Pose-based rig caching plugin for Maya☆56Updated 5 years ago
- All 3rd party dependencies necessary for building Gaffer☆33Updated 2 weeks ago
- Universal Scene Description☆31Updated this week
- Reference implemenation of the Layering Displaced Materials with Thickness, Accumulation, and Size paper.☆13Updated last year
- USD & Hydra - examples & tutorials☆24Updated 7 years ago
- Framebuffer implementation for Autodesk's Arnold -- input scene in Autodesk's Maya and visualization in Tweak's RV.☆13Updated last year
- Bringing MeshLab functionality into Houdini☆35Updated 7 years ago
- A system for hosting PyQt applications inside Softimage's interface.☆29Updated 9 years ago
- Opencue windows setup & run scripts☆10Updated 4 years ago
- Geometric algorithms library for the VFX industry☆91Updated 12 years ago
- Build scripts for libraries commonly used in games, film and vfx☆30Updated 3 years ago
- SequenceParser is a C++ library to detect sequences, files and folders.☆35Updated 5 years ago