svgeesus / svgeesus.github.io
personal website
☆16Updated 2 weeks ago
Related projects ⓘ
Alternatives and complementary repositories for svgeesus.github.io
- A particle simulation running in parallel on the GPU using compute shaders. The particle simulation looks astounding and very life-like a…☆11Updated 4 years ago
- PyroFling is a simple solution for capturing Vulkan applications and broadcast video and audio to streaming platforms using FFmpeg.☆11Updated last month
- Binary format equivalent for color grading (Adobe/Resolve .cube) LUT files☆44Updated last month
- A library for resolution-independent rendering of hardware-accelerated vector graphics directly on the GPU.☆11Updated 6 years ago
- This is an example of a boolean expression editor made in Dear ImGui☆15Updated last year
- A demo library for rendering vector path with loop blinn algorithm☆11Updated 4 years ago
- An Analytic Model for Full Spectral Sky-Dome Radiance☆13Updated 12 years ago
- Simple Gray Scott Reaction Diffusion model implemented in C++ and OpenCL☆12Updated 5 years ago
- C++ math library for graphics programs☆9Updated 2 years ago
- A tiny library for launching compute shaders on D3D11, Metal and Vulkan☆26Updated 3 years ago
- Accompanying source code to "Fast Multi-View Rendering for Real-Time Applications" (EGPGV 2020 Paper)☆13Updated 2 years ago
- Testing various BCn texture format decoding libraries☆16Updated 2 years ago
- MiniLight minimal global illumination renderer, C translation.☆11Updated 11 years ago
- Public domain linear time distance field and Voronoi diagram on lattice grid☆48Updated 7 years ago
- A collection of libraries and applications to implement OpenGL UI and generic media processing☆18Updated 4 years ago
- Billion Star 3D Rendering Engine for the ESA's Gaia EDR3 data set☆33Updated 11 months ago
- lossy GPU-friendly image compression\decompression☆12Updated 2 years ago
- QOY - The "Quite OK YCbCr420A" format for fast, lossless image compression☆23Updated 2 years ago
- [DEPRECATED] Virtual Machine for BlueByte☆9Updated 4 years ago
- Experimental programming language☆11Updated 5 years ago
- Convert rigged models into simple, easy-to-parse formats☆14Updated 8 years ago
- Colby Hall's C++ Standard Library☆11Updated 4 years ago
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Updated 6 years ago
- Fork of rpmalloc to be used with single thread applications and old C compilers☆11Updated 3 years ago
- QLL : Level loaders☆14Updated 4 years ago
- A tool for creating and editing SHADERed UI themes.☆12Updated 4 years ago
- Text encoder for Shadertoy☆31Updated 7 years ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 5 years ago
- Utility to sign DXIL code after compilation☆22Updated 5 years ago