Sandruski / htn-plannerLinks
A C++ hierarchical task network (HTN) planner library that interprets a custom domain language.
☆14Updated last year
Alternatives and similar repositories for htn-planner
Users that are interested in htn-planner are comparing it to the libraries listed below
Sorting:
- Lightweight C++/Python Hierarchical Task Network (HTN) AI Engine☆39Updated 9 months ago
- Hierarchical-Task-Network planner in C++☆42Updated 8 years ago
- PyHOP is a simple Hierarchical Task Network (HTN) planner written in Python; here is a C++ port of PyHop.☆11Updated 3 years ago
- Low level generic SIMD wrapper for x86, ARM, WASM with dynamic dispatch☆38Updated 6 months ago
- The diamond square algorithm can be used to generate terrain on the runtime☆15Updated 7 years ago
- ☆18Updated 3 years ago
- Total-order Forward Decomposition Algorithm: HTN Planning☆15Updated 4 years ago
- Machine- and Reinforcement Learning ExtensioN for (game) Engines☆53Updated 6 years ago
- A C++ implementation of Goal Oriented Action Planning from☆35Updated last year
- Terrain Generator with Erosion☆42Updated 5 years ago
- Sample for the Voxels library☆37Updated 11 years ago
- Basic multiple importance sampling, in 1d☆21Updated 4 years ago
- Real time sparse voxel octree renderer☆40Updated last year
- Master thesis: "Using Procedural Content Generation via Machine Learning as a Game Mechanic" with a prototype in Unreal Engine 4.22.☆60Updated 6 years ago
- code and data repository for "Game Level Layout from Design Specification"☆69Updated 7 months ago
- ☆12Updated 6 years ago
- ☆17Updated 8 years ago
- A simple GOAP (goal-oriented action planner) useful for game AI☆97Updated 6 months ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- ☆71Updated 3 years ago
- Deferred HDR PBR renderer in OpenGL☆16Updated 10 years ago
- a free welder☆16Updated 5 years ago
- A 3D software renderer built from scratch in C++ for learning purposes.☆46Updated 3 years ago
- ☆9Updated 5 years ago
- A Simple HTN Planner created as a graduation project☆27Updated 4 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- A Simple and flexible half edge data structure☆18Updated last month
- NVIDIA RTX Texture Streaming SDK☆16Updated last month
- Simple Perforce integration for Visual Studio 2017 to 2022☆25Updated this week
- An early development version of the GigaVoxels library.☆28Updated 8 years ago