Meld
☆18Mar 11, 2026Updated last week
Alternatives and similar repositories for meld
Users that are interested in meld are comparing it to the libraries listed below
Sorting:
- Legacy model viewer for OGF format from S.T.A.L.K.E.R. Shadow of Chernobyl☆14Feb 21, 2019Updated 7 years ago
- ☆10Sep 23, 2019Updated 6 years ago
- S.T.A.L.K.E.R. Tools is blender addon for importing level and ogf (3D format) from the S.T.A.L.K.E.R. game.☆15Dec 23, 2021Updated 4 years ago
- X-Ray Engine 1.6 expansion. Join our IRC channel #openxray on freenode.org, or our Discord channel: https://discord.gg/sjRMQwv☆13Aug 10, 2019Updated 6 years ago
- C++ port of the Rust Pathfinder GPU rasterizer☆10Updated this week
- ☆23Mar 12, 2026Updated last week
- Sources of WarCraft 2000: Nuclear Epidemic, in the form they were made available by the developer.☆13Jun 6, 2023Updated 2 years ago
- A Gem (+Demo Project) for O3DE. Provides Volumetric Cloudscapes rendering☆23Jan 26, 2025Updated last year
- Custom engine based on OpenXRay engine. Global mod for S.T.A.L.K.E.R. - Call of Pripyat.☆31Mar 8, 2021Updated 5 years ago
- Shader updates for Project Reality: Battlefield 2.☆10Mar 12, 2026Updated last week
- ☆11Mar 8, 2024Updated 2 years ago
- Improved version of XRay Engine 1.0 for STALKER Shadow of chernobyl, Join ESM-Engine! :)☆32Jan 16, 2026Updated 2 months ago
- C++ Memory allocator for packet queues that free() in roughly the same order that they alloc().☆16Mar 15, 2018Updated 8 years ago
- Source for my implementation of Voxel Cone Tracing as part of my master thesis.☆17Jul 25, 2017Updated 8 years ago
- Tutorial Project for Screen Space Reflection☆11Mar 26, 2015Updated 10 years ago
- Physically Based Shading for Call of Pripyat☆10Jun 10, 2023Updated 2 years ago
- Testing various BCn texture format decoding libraries☆17Sep 19, 2022Updated 3 years ago
- Screen Space Bent Normals☆19Apr 23, 2012Updated 13 years ago
- ☆13Mar 20, 2023Updated 3 years ago
- G-CVSNT Gaijin (and Gamedev) CVSNT version - modified for large amounts of binary data (typically for gamedev)☆22Sep 19, 2025Updated 6 months ago
- A tiny PBS implementation for S.T.A.L.K.E.R. Clear Sky☆16Apr 6, 2023Updated 2 years ago
- Function bindings for ImGui in lua☆18Aug 21, 2022Updated 3 years ago
- Enabling power of typescript and pre-processing for XRay-16 engine.☆17May 3, 2025Updated 10 months ago
- HTTP server with pattern-based routing☆12Jun 9, 2018Updated 7 years ago
- A high level and feature rich audio library written in C++ with language bindings.☆21Jan 1, 2026Updated 2 months ago
- Image Based Lighting using DirectX 12.☆40Sep 9, 2019Updated 6 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11May 26, 2020Updated 5 years ago
- Interactive ARAP Mesh Deformer☆18Mar 26, 2024Updated last year
- My bachelor's thesis on the Entity-Component-System pattern and ECST☆39Mar 31, 2021Updated 4 years ago
- An attempt to port BC7E texture compressor to a GPU compute shader☆20Jan 10, 2021Updated 5 years ago
- A bgfx port of lightmapper.h☆17Sep 13, 2016Updated 9 years ago
- My OpenGL playground.☆20Aug 20, 2020Updated 5 years ago
- Repository of OpenAL extensions☆20Jul 14, 2025Updated 8 months ago
- ☆19Feb 2, 2024Updated 2 years ago
- Physical-Based-Render graphic improvements for this old dx9 game CnC Red Alert 3☆21Updated this week
- XRAY 16 Engine Modifications☆10Feb 14, 2015Updated 11 years ago
- This proxy DLL acts as a shim to convert calls from the D3D8 API to the D3D9 API.☆14Jul 10, 2019Updated 6 years ago
- old historical view of renderman.org AKA The RenderMan Repository☆18Jan 14, 2017Updated 9 years ago
- Deferred Screen Space Directional Occlusion☆91Jul 18, 2011Updated 14 years ago