hustruan / RcEngineLinks
RcEngine is a graphics engine implemented in C++, inspired by OGRE and KlayGE.
☆14Updated 10 years ago
Alternatives and similar repositories for RcEngine
Users that are interested in RcEngine are comparing it to the libraries listed below
Sorting:
- FBXExporter☆42Updated 11 years ago
- ☆91Updated 8 years ago
- A simple but modern graphic engine☆86Updated 6 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆62Updated 8 years ago
- Public direct3d11 tool prototying framework.☆24Updated 7 years ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 5 years ago
- Clustered forward rendering demo with Vulkan☆57Updated 7 years ago
- Cloud Rendering Sample☆78Updated 8 years ago
- Source code for the light scattering sample☆97Updated 8 years ago
- ☆58Updated 6 years ago
- 学习和研究项目,从模仿PBRT_v2开始,目前在重构成PBRT_v3结构☆28Updated 8 years ago
- Simple Terrain Engine in 200 Lines of Code☆33Updated 10 years ago
- Viewer for BSDF, BRDF, and BTDF☆57Updated 5 months ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- GameWorks cross-platform graphics API samples☆34Updated 9 years ago
- LibVT is a library implementing "virtual texturing".☆120Updated 10 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- A simple mobile engine designed by the man who's addicted to realtime computer graphics☆40Updated 8 years ago
- Official Cal3D - 3d character animation library☆61Updated 3 years ago
- ☆41Updated 9 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆98Updated 8 years ago
- DirectX 12,Tile-based deferred shading,Dynamic resolution,Order-independent transparency,PBR,HDR,SSR,Nvidia:HBAO,SMAA☆29Updated 8 years ago
- OpenGL ES 3.0 Deferred Renderer☆144Updated 8 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆83Updated 10 years ago
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆129Updated 6 years ago
- Clustered shading on Android sample☆69Updated 8 years ago
- An utility library including many containers, threading, OS, GUI and many other things.☆37Updated 6 years ago
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆68Updated 8 years ago
- Real-time global illumination☆114Updated 9 years ago
- Outdoor Light Scattering Sample☆244Updated 8 years ago