hustruan / RcEngineLinks
RcEngine is a graphics engine implemented in C++, inspired by OGRE and KlayGE.
☆14Updated 11 years ago
Alternatives and similar repositories for RcEngine
Users that are interested in RcEngine are comparing it to the libraries listed below
Sorting:
- ☆91Updated 8 years ago
- A simple but modern graphic engine☆86Updated 7 years ago
- 学习和研究项目,从模仿PBRT_v2开始,目前在重构成PBRT_v3结构☆28Updated 9 years ago
- Cloud Rendering Sample☆80Updated 8 years ago
- FBXExporter☆42Updated 11 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆63Updated 8 years ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 6 years ago
- Clustered forward rendering demo with Vulkan☆56Updated 8 years ago
- Viewer for BSDF, BRDF, and BTDF☆59Updated 9 months ago
- Public direct3d11 tool prototying framework.☆24Updated 7 years ago
- An utility library including many containers, threading, OS, GUI and many other things.☆37Updated 7 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆83Updated 10 years ago
- GameWorks cross-platform graphics API samples☆36Updated 9 years ago
- DirectX 12,Tile-based deferred shading,Dynamic resolution,Order-independent transparency,PBR,HDR,SSR,Nvidia:HBAO,SMAA☆29Updated 9 years ago
- Real-time global illumination☆114Updated 10 years ago
- ☆41Updated 10 years ago
- Outdoor Light Scattering Sample☆245Updated 8 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆98Updated 8 years ago
- Cross-platform OpenGL demos☆169Updated 2 years ago
- Source code for the light scattering sample☆98Updated 8 years ago
- ☆38Updated 4 years ago
- Next Generation Renderer for Cross Platform Engine Development☆144Updated 3 years ago
- Tiny Global Illumination OpenGL Renderer☆53Updated 10 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- A highly optimized CPU software rasterizer, which implements most of the common D3D pipeline stages.☆97Updated 7 years ago
- Simple Terrain Engine in 200 Lines of Code☆33Updated 10 years ago
- AMD Forward+ sample based on DirectX 11☆145Updated 9 years ago
- OpenGL ES 3.0 Deferred Renderer☆145Updated 8 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Updated 8 years ago
- Ray tracing project☆21Updated 14 years ago