Madsy / Assimp-GL-Wrapper
A small wrapper on top of Assimp for easily using assimp with OpenGL. Supports skeleton animation and more.
☆20Updated 11 years ago
Alternatives and similar repositories for Assimp-GL-Wrapper:
Users that are interested in Assimp-GL-Wrapper are comparing it to the libraries listed below
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 9 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- OpenGL / XML + Lua Game GUI library.☆19Updated 6 years ago
- ☆12Updated 8 years ago
- C utility modules for 3D graphics using OpenGL☆25Updated 10 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- ☆15Updated 8 years ago
- Orientation independent bézier smoothing of voxel grids☆17Updated 10 years ago
- Core OpenGL samples and tests written in C++11.☆12Updated 8 years ago
- Funky cross-platform game engine used by Funktronic Labs☆24Updated 11 years ago
- Small code template for an OpenGL course☆11Updated 9 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 9 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- A binary tree based memory allocator in C.☆11Updated 7 years ago
- Sand is a lightweight time controller (C++11)☆19Updated 9 years ago
- engine used in some nesnausk! demos☆22Updated 13 years ago
- Single file, STB-style, "lib" to generate uuid:s.☆27Updated 8 years ago
- Header-only base C++ library.☆20Updated 8 years ago
- Extending IndexBufferCompression to also support vertex compression.☆17Updated 9 years ago
- collection of opengl effects (WIP)☆12Updated 8 years ago
- Software rasterization occlusion culling library☆38Updated 9 years ago
- A 3D game engine that's written in C++ and uses OpenGL for graphics rendering.☆13Updated 6 years ago
- A set of examples and visualizations showing off FiberTaskingLib☆12Updated 8 years ago
- 3D Physics Engine.☆51Updated 8 years ago
- ☆18Updated 8 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆18Updated 9 years ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- A minimalistic, dependency-free C++ path tracer☆22Updated 9 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆20Updated 8 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago