spookyboo / MagusLinks
Magus Gui wizzard
☆17Updated 8 years ago
Alternatives and similar repositories for Magus
Users that are interested in Magus are comparing it to the libraries listed below
Sorting:
- Lightmap generator for Urho3D based on Hugo Elias's Radiosity.☆24Updated 7 years ago
- Public direct3d11 tool prototying framework.☆24Updated 6 years ago
- MIT Licensed Open Source version of Torque 3D from GarageGames☆11Updated 10 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- feature-rich ParticleFX alternative☆28Updated last year
- Implement some RTR and PBR papers☆48Updated 7 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- procedural geometry for Ogre3D☆44Updated 2 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 7 years ago
- Former 3D game engine, now available to public for educational and testing purposes☆16Updated 8 years ago
- Small Renderer using OpenGL and Vulkan API graphics. IN-DEVELOPMENT☆19Updated 8 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- GLTF model viewer☆17Updated 4 years ago
- Qt based 2D particle editor for Urho3D☆32Updated 10 years ago
- a reserch desktop app based on electron☆33Updated 8 years ago
- 📄 Triangle packer for light map☆76Updated 7 years ago
- Clone from http://sourceforge.net/projects/softpixelengine/, http://softpixelengine.sourceforge.net/☆13Updated 9 years ago
- Tiny Global Illumination OpenGL Renderer☆51Updated 9 years ago
- ☆38Updated 3 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- Implementation of Light Propagation Volumes (LPV) as part of my Diploma thesis at Faculty of Informatics at Brno University of Technology…☆18Updated 9 years ago
- Header-only base C++ library.☆20Updated 8 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- ☆31Updated 7 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆54Updated 3 years ago
- Simple Terrain Engine in 200 Lines of Code☆32Updated 9 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Nebula Trifid☆71Updated last year
- ☆26Updated 4 years ago