spookyboo / MagusLinks
Magus Gui wizzard
☆17Updated 8 years ago
Alternatives and similar repositories for Magus
Users that are interested in Magus are comparing it to the libraries listed below
Sorting:
- Public direct3d11 tool prototying framework.☆24Updated 6 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- feature-rich ParticleFX alternative☆30Updated last year
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Simple Terrain Engine in 200 Lines of Code☆32Updated 10 years ago
- 📄 Triangle packer for light map☆76Updated 7 years ago
- Official Cal3D - 3d character animation library☆61Updated 3 years ago
- High Level Material Shader editor☆80Updated 7 years ago
- SPARK Particle Engine, a portable lightweight C++ library for particle effects☆19Updated 7 years ago
- a reserch desktop app based on electron☆33Updated 8 years ago
- Cross-platform real-time rendering engine just for myself☆102Updated 7 years ago
- Lightmap generator for Urho3D based on Hugo Elias's Radiosity.☆24Updated 7 years ago
- Atmosphere shaders using BGFX☆36Updated 7 years ago
- Tiny Global Illumination OpenGL Renderer☆51Updated 9 years ago
- SSE Frustum Culling Demo☆72Updated 4 years ago
- Ocean Simulation Based on a Model By Keith Lantz (https://www.keithlantz.net/)☆27Updated 3 weeks ago
- ☆30Updated 7 years ago
- GameWorks cross-platform graphics API samples☆34Updated 9 years ago
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆68Updated 8 years ago
- Ork - An OpenGL rendering kernel from Inria☆35Updated 7 years ago
- Clustered shading on Android sample☆69Updated 8 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- hdr to rgba8 encoding/decoding tool☆25Updated 10 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- ☆26Updated 4 years ago
- A simple but modern graphic engine☆87Updated 6 years ago