tarTG / RTplatecLinks
A fork of platec (https://github.com/Mindwerks/plate-tectonics) to fit the needs of RTWG (https://github.com/tarTG/RTWG)
☆11Updated 8 years ago
Alternatives and similar repositories for RTplatec
Users that are interested in RTplatec are comparing it to the libraries listed below
Sorting:
- The Real-Time World Generation projekt aims to provide a tool for world/terrain generation based on prozedural algorithmes and cellular a…☆58Updated 6 years ago
- Procedurally generated quests and stories for computer games.☆64Updated 7 years ago
- A "simple" world simulator☆15Updated 7 years ago
- ☆40Updated 6 years ago
- Examples for my blog posts on procedural generation.☆34Updated 10 years ago
- Attila is a tiny atlas texture-packer (tool)☆40Updated 6 years ago
- Featherkit game framework☆44Updated 6 years ago
- What a stupid name for a library☆51Updated 5 years ago
- A python worldgen project☆35Updated 3 weeks ago
- Symmetric Pre-Computed Visibility Tries with fast LOS for roguelikes.☆46Updated 3 years ago
- Infinite world using MDC☆20Updated 8 years ago
- Sample for the Voxels library☆37Updated 11 years ago
- An in-game procedural terrain and content generation framework☆45Updated 2 years ago
- CityGenerator is a tool for generating a setting for Fantasy Roleplaying games.☆130Updated 8 years ago
- Map generator based on Voronoi Diagram and Perlin noise☆209Updated 7 years ago
- Procedural world generation experiment☆24Updated 6 years ago
- Create Voronoi tessellation on surface of a sphere☆51Updated 9 years ago
- Open-Source Voxel Editor☆24Updated 4 years ago
- Terrain Generator with Erosion☆45Updated 5 years ago
- Hardware accelerated voxel ray marching☆39Updated 4 years ago
- C++ delaunay library☆34Updated 11 years ago
- Experimental projects made with xygine☆11Updated last year
- SDK for integrating mod.io into your game - a modding API for game developers☆80Updated last year
- C++ implementation of Fortune's Algorithm for computing bounded Voronoi diagrams☆25Updated 7 years ago
- Tile based level growth algorithm used in Procedural Dungeon Toolkit☆46Updated 6 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆22Updated 8 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 10 years ago
- Convert terrain tiles to procedural corner Wang tilesets☆66Updated 7 years ago
- Lightweight virtual console library for text mode games☆18Updated 10 years ago
- Implementation of n-body in the flecs ECS framework☆42Updated 5 years ago