tarTG / RTplatec
A fork of platec (https://github.com/Mindwerks/plate-tectonics) to fit the needs of RTWG (https://github.com/tarTG/RTWG)
☆11Updated 8 years ago
Alternatives and similar repositories for RTplatec:
Users that are interested in RTplatec are comparing it to the libraries listed below
- The Real-Time World Generation projekt aims to provide a tool for world/terrain generation based on prozedural algorithmes and cellular a…☆58Updated 6 years ago
- Procedurally generated quests and stories for computer games.☆64Updated 7 years ago
- Browser for random generated planets.☆8Updated 8 years ago
- #include <engine>☆40Updated 6 years ago
- Attila is a tiny atlas texture-packer (tool)☆40Updated 6 years ago
- A "simple" world simulator☆16Updated 7 years ago
- Experimental projects made with xygine☆11Updated last year
- Rogue Stars the space roguelike☆9Updated 6 years ago
- Featherkit game framework☆44Updated 6 years ago
- Foundation library of helpful classes/functions☆23Updated last month
- Graphics Language Renderer☆16Updated 2 years ago
- SFML Box2D Light☆13Updated 9 years ago
- Map layout generator based on map object☆8Updated 6 years ago
- Giving a scene a depth-dependent shading, completely irregarding the scene complexity, in screen-space.☆46Updated 9 years ago
- Symetrical field-of-vision algorithm based on Brensenham's line algorithm implemented with C++☆13Updated 8 years ago
- PWTECH (Point-Cloud World Render Technology)☆24Updated 5 years ago
- Infinite world using MDC☆19Updated 8 years ago
- Examples for my blog posts on procedural generation.☆34Updated 10 years ago
- Sample for the Voxels library☆36Updated 10 years ago
- Retro horror shooter written in C++11☆10Updated 6 years ago
- Oryol animation and skinned-character-rendering modules☆19Updated 6 years ago
- Perlin style noise sped up with SIMD instructions☆54Updated 4 years ago
- A small library for easily creating perlin noise. Strongly based on Ken Perlin's Improved Noise from 2002.☆14Updated 8 years ago
- A general-purpose data-driven game engine with tools. Attribution based licensing.☆23Updated 6 years ago
- REXPaint File Reader for C++ and REXPaint Text Renderer for SFML 2.0☆18Updated 8 years ago
- A C++ library for procedural generation of cities and large urban environments.☆41Updated 8 years ago
- What a stupid name for a library☆51Updated 5 years ago
- Procedural world generation experiment☆24Updated 5 years ago
- A C++11 function to normalize resource identificators☆23Updated 9 years ago
- Game engine☆7Updated 10 years ago