rabidgremlin / Procedural-Generation-ExamplesLinks
Examples for my blog posts on procedural generation.
☆34Updated 10 years ago
Alternatives and similar repositories for Procedural-Generation-Examples
Users that are interested in Procedural-Generation-Examples are comparing it to the libraries listed below
Sorting:
- The Maps are visualized using the Tessellation Shader☆32Updated 9 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 10 years ago
- Library and GUI tool for designing and generation of procedural textures, made as a part of my Bachelor thesis.☆89Updated 7 years ago
- Attila is a tiny atlas texture-packer (tool)☆40Updated 7 years ago
- Giving a scene a depth-dependent shading, completely irregarding the scene complexity, in screen-space.☆46Updated 9 years ago
- Squishy pixel-art spaceships on the GPU☆54Updated 12 years ago
- tiny C library of various graphics utilities and GL demos☆58Updated 6 years ago
- Create Voronoi tessellation on surface of a sphere☆51Updated 9 years ago
- Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement Mapping☆25Updated 10 years ago
- Voxel Editor and Game in One☆45Updated 6 years ago
- Implementation of n-body in the flecs ECS framework☆42Updated 6 years ago
- Small project using ModernGL for terrain rendering☆22Updated 7 years ago
- Procedural world generation experiment☆24Updated 6 years ago
- texture synthesizer; mainly for tile engines☆35Updated 16 years ago
- Fortune's Voronoi Generator☆31Updated 7 years ago
- In early development☆15Updated 5 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- code and data repository for "Game Level Layout from Design Specification"☆69Updated last year
- Texture Packer for Game Development Using MaxRects Algorithm☆71Updated 5 years ago
- Open-source voxel editor and toolchain☆128Updated 10 years ago
- Symetrical field-of-vision algorithm based on Brensenham's line algorithm implemented with C++☆13Updated 8 years ago
- Atmosphere shaders using BGFX☆37Updated 7 years ago
- C utility modules for 3D graphics using OpenGL☆25Updated 10 years ago
- Splatting using OpenCL can reach more than 2 Bln Splats/s !☆39Updated 10 years ago
- Symmetric Pre-Computed Visibility Tries with fast LOS for roguelikes.☆46Updated 3 years ago
- Procedural Generation of Clouds with Vector Graphics☆52Updated 8 years ago
- An evolutionary approach to optimizing L-systems☆21Updated 5 years ago
- Engen is an extremely small (~2000 line) open source C++ 3D game engine specifically designed for cross platform rapid prototyping. It is…☆35Updated 11 years ago
- A C++ library for procedural generation of cities and large urban environments.☆41Updated 9 years ago
- Simple "realtime global 2D-radiosity", compute on CPU or GPU☆11Updated 4 months ago