vittorioromeo / SSVEntitySystemView external linksLinks
[HEADER-ONLY] C++14 simple entity/component system for realtime games. Simplicity of use is preferred over a real "entity-component-system" hierarchy. Components update and draw themselves (users create their own components and override the virtual methods). Fast, easy to use and to expand. Should be fine for any simple game.
☆18Sep 27, 2016Updated 9 years ago
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