vittorioromeo / SSVEntitySystemLinks
[HEADER-ONLY] C++14 simple entity/component system for realtime games. Simplicity of use is preferred over a real "entity-component-system" hierarchy. Components update and draw themselves (users create their own components and override the virtual methods). Fast, easy to use and to expand. Should be fine for any simple game.
☆19Updated 8 years ago
Alternatives and similar repositories for SSVEntitySystem
Users that are interested in SSVEntitySystem are comparing it to the libraries listed below
Sorting:
- Lightweight entity/component/system library (C++11)☆127Updated 9 years ago
- VERY simple cross-platform C++ analytics for games (using Google Analytics)☆97Updated last year
- Windowing/rendering backends for https://github.com/ocornut/imgui☆43Updated 9 years ago
- A collection of C++ code aimed at making rendering lots of 2D geometry faster with SFML☆30Updated 3 years ago
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆83Updated 6 years ago
- OpenEcs - A fast, clean, typesafe, C++11, header only, Entity Component System☆38Updated 8 years ago
- Wrapper for OpenGL, OpenAL and EGL including utilities for writing distributed applications with graphics and/or audio rendering.☆92Updated 4 years ago
- Docking code for ImGui☆66Updated last year
- A C++14 Entity Component System☆193Updated 5 years ago
- Clone of https://bitbucket.org/jonasmeyer/microprofile☆45Updated 7 months ago
- Foundation library of helpful classes/functions☆23Updated 6 months ago
- A small single-file library for sprite outline extraction and simplification for C/C++☆87Updated 9 years ago
- Single file, header-only .OBJ mesh loader with zero dependancies☆50Updated 9 years ago
- OpenGL and Vulkan header and loader generator.☆208Updated 11 months ago
- GLSL shader live-reloading☆70Updated 8 years ago
- Voxel engine in C++ using Urho3D☆108Updated 7 years ago
- Builds atlas texture from a bunch of input images.☆75Updated 5 years ago
- Single-header libraries from the Magnum engine☆120Updated 5 months ago
- ☆17Updated 9 years ago
- Example of MSVC makefile project for hotloading C with intellisense/debugger compatability☆108Updated 2 years ago
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- Small footprint UI library for games & apps (branch)☆47Updated 5 months ago
- OpenGL Utility Library.☆57Updated 8 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- Depth-of-field implemented with a summed area table☆48Updated 8 years ago
- [HEADER-ONLY] C++14 multi-purpose utility library that only depends on the STL.☆62Updated last year
- 2D physics engine with SoA/SIMD optimizations☆112Updated 6 years ago
- A simple and fast OpenDDL Parser☆34Updated 2 weeks ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆22Updated 8 years ago
- Repository for the slides and the code of my CppCon 2015 talks.☆96Updated 8 years ago