LeifNode / World-Generator
A procedural planet generator made in OpenGL 4.4
☆17Updated 10 years ago
Related projects ⓘ
Alternatives and complementary repositories for World-Generator
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆20Updated 7 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 6 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 6 years ago
- Indirect Occlusion Culling☆23Updated 7 years ago
- ☆18Updated 8 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 9 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆35Updated 6 years ago
- ☆32Updated 2 years ago
- Vulkan Renderer☆31Updated 9 months ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- Procedural Terrain Generation using the GPU☆18Updated 11 years ago
- A 3D game engine☆13Updated 9 years ago
- A general-purpose data-driven game engine with tools. Attribution based licensing.☆23Updated 6 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- ☆15Updated 7 years ago
- Software rasterizer based on Larrabee's☆37Updated 8 years ago
- ☆11Updated 7 years ago
- Grass rendering using geometry instancing in Direct3D 10.☆13Updated 7 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 5 months ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- Software rasterization occlusion culling library☆39Updated 9 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆18Updated 9 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 6 years ago
- SSE Frustum Culling Demo☆69Updated 3 years ago
- #include <engine>☆39Updated 6 years ago
- Small Renderer using OpenGL and Vulkan API graphics. IN-DEVELOPMENT☆18Updated 7 years ago
- Small code template for an OpenGL course☆11Updated 8 years ago