LeifNode / World-GeneratorLinks
A procedural planet generator made in OpenGL 4.4
☆17Updated 10 years ago
Alternatives and similar repositories for World-Generator
Users that are interested in World-Generator are comparing it to the libraries listed below
Sorting:
- Automatically exported from code.google.com/p/eight☆12Updated 8 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆20Updated 8 years ago
- ☆18Updated 8 years ago
- A 3D game engine☆13Updated 10 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- A general-purpose data-driven game engine with tools. Attribution based licensing.☆23Updated 6 years ago
- engine used in some nesnausk! demos☆22Updated 13 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 5 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Former 3D game engine, now available to public for educational and testing purposes☆16Updated 8 years ago
- ☆32Updated 3 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- Quick occlusion culling demo using OpenGL and OpenCL☆20Updated 13 years ago
- #include <engine>☆40Updated 6 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Simple Terrain Engine in 200 Lines of Code☆31Updated 9 years ago
- Vulkan Renderer☆31Updated last year
- DirectX 11-based rendering framework designed for rapid prototyping☆18Updated 9 years ago
- A game engine. That breathes fire and awesomeness☆14Updated 6 years ago
- A C++ library for procedural generation of cities and large urban environments.☆41Updated 9 years ago
- Graphics Framework (engine) with modular architecture☆13Updated 6 years ago
- Core OpenGL samples and tests written in C++11.☆13Updated 8 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated last year
- Graphics prototyping framework☆37Updated last year
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- Software rasterization occlusion culling library☆38Updated 9 years ago