LeifNode / World-GeneratorLinks
A procedural planet generator made in OpenGL 4.4
☆17Updated 11 years ago
Alternatives and similar repositories for World-Generator
Users that are interested in World-Generator are comparing it to the libraries listed below
Sorting:
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 8 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- Vulkan Renderer☆31Updated last year
- SSE Frustum Culling Demo☆73Updated 4 years ago
- A 3D game engine☆13Updated 10 years ago
- Sample for the Voxels library☆37Updated 11 years ago
- Automatically exported from code.google.com/p/eight☆13Updated 8 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆22Updated 8 years ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆97Updated 8 years ago
- Former 3D game engine, now available to public for educational and testing purposes☆16Updated 8 years ago
- ☆18Updated 9 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- #include <engine>☆40Updated 7 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- rex engine and game☆15Updated 4 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 11 years ago
- Tile-based SW rasterizer☆37Updated 6 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- 3D Physics Engine.☆53Updated 9 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- Graphics prototyping framework☆37Updated this week
- DirectX 11-based rendering framework designed for rapid prototyping☆20Updated 10 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Updated 8 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Updated 8 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 8 years ago
- toy C++ Vulkan library☆49Updated 7 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago