LeifNode / World-Generator
A procedural planet generator made in OpenGL 4.4
☆17Updated 10 years ago
Alternatives and similar repositories for World-Generator:
Users that are interested in World-Generator are comparing it to the libraries listed below
- Automatically exported from code.google.com/p/eight☆12Updated 7 years ago
- ☆18Updated 8 years ago
- A 3D game engine☆13Updated 9 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆20Updated 7 years ago
- Small code template for an OpenGL course☆11Updated 9 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆36Updated 7 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- Software rasterizer based on Larrabee's☆39Updated 8 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆34Updated last year
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 8 months ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 4 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- Indirect Occlusion Culling☆23Updated 7 years ago
- ☆32Updated 2 years ago
- Vulkan Renderer☆31Updated last year
- Procedural Terrain Generation using the GPU☆18Updated 12 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- Grass rendering using geometry instancing in Direct3D 10.☆12Updated 7 years ago
- Core OpenGL samples and tests written in C++11.☆12Updated 8 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 4 years ago
- SSE Frustum Culling Demo☆70Updated 3 years ago
- Small Renderer using OpenGL and Vulkan API graphics. IN-DEVELOPMENT☆18Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- #include <engine>☆40Updated 6 years ago
- A game engine. That breathes fire and awesomeness☆15Updated 5 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Tile-based SW rasterizer☆32Updated 5 years ago
- engine used in some nesnausk! demos☆22Updated 13 years ago