MauriceGit / Screen_Space_Ambient_Occlusion
Giving a scene a depth-dependent shading, completely irregarding the scene complexity, in screen-space.
☆46Updated 9 years ago
Alternatives and similar repositories for Screen_Space_Ambient_Occlusion:
Users that are interested in Screen_Space_Ambient_Occlusion are comparing it to the libraries listed below
- Texture Packer for Game Development Using MaxRects Algorithm☆70Updated 4 years ago
- Cute little deferred shading implementation.☆139Updated 5 years ago
- A small library for easily creating perlin noise. Strongly based on Ken Perlin's Improved Noise from 2002.☆14Updated 8 years ago
- a simple OpenGL shader manager☆16Updated 5 years ago
- A small project of game-ready containers extracted from the griffin engine.☆35Updated 7 years ago
- Gradient noise algorithm with a templated number of dimensions implemented with C++☆26Updated 8 years ago
- ☆141Updated 8 years ago
- Sparse texture Hello World☆29Updated 9 years ago
- RichieSam's Adventures in Path Tracing☆20Updated 9 years ago
- Midnight Graphics & Recreation Library☆44Updated 3 years ago
- Lightweight inline profiler that measures wall-time, cpu-time and premptive context switches for threads.☆72Updated 2 years ago
- Perlin style noise sped up with SIMD instructions☆54Updated 4 years ago
- The Maps are visualized using the Tessellation Shader☆32Updated 8 years ago
- lightweight entry point for games☆71Updated 6 years ago
- Attila is a tiny atlas texture-packer (tool)☆40Updated 6 years ago
- Unfinished Zelda-like survival/adventure game☆29Updated 7 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆118Updated 8 years ago
- Water-Simulation with real time specular reflection on the waters surface. The reflection is implemented in GLSL and runs on the GPU and …☆153Updated 9 years ago
- Library and GUI tool for designing and generation of procedural textures, made as a part of my Bachelor thesis.☆89Updated 6 years ago
- RPC Network Library for Multiplayer Games☆76Updated 9 years ago
- Reimplementation of "fr-059: momentum" particle system☆57Updated 11 years ago
- Tiny C library for computing approximate minimal bounding spheres.☆31Updated 10 years ago
- A VM running SPIR-V code☆59Updated 8 years ago
- Lizard brain for game entities - a data-oriented behavior tree library in C☆55Updated 13 years ago
- Flexible Rasterizer in OpenCL☆49Updated 8 years ago
- OpenGL Utility Library.☆57Updated 8 years ago
- Crawler, a quick prototiping platform for Windows (C++11)☆14Updated 9 years ago
- Single file, header-only .OBJ mesh loader with zero dependancies☆49Updated 9 years ago
- A small software graphics renderer☆88Updated 6 years ago
- Shader snippets for Artomatix Infinity Tiles (Wang Tiles)☆55Updated 8 years ago